You can send me the plugin (i will also need the list of other addon's your using), or your compete game and i will take a look at the problem.
Currently there is no way to fade lights in or out. You could use the change color option, but that would take a lot of coding as well.
Ill have a...
Because big map with lots of events caused to much lag, the plugin loads all events on map-change. If an event is removed its reloaded also, the events are also reloaded every 200 frames. So what your seeing is events catching up after 200 frames.
The only way this can happen, is when the...
To make a light that you can turn on and off use : Light 100 #FFFFFF 1
When you use this note-tag, the light will be off by default. So for the light to show up, you will need to call
Plugin command : Light on 1
For pure gray values, there is no real in between, but i've noticed that the color-jump realy depends a lot on the monitors brightness/contrast settings.
Depending on the monitors settings cit can be between #1 and #2 or #2 and #3.
As to a solution, a small work around could be to use...
Everything seems to be set right, I've uploaded a new version with an improved daynight debug screen.
Download 1.5.1 again, and install the script.
Then in the game put a event with :
◆Plugin Command：daynight debug
This should show a screen with the current daynight time, and the variables and...
New version (1.5.1) now available
http://mvplugins.com/plugin/Terrax/Terrax Lighting System
Update : Fixed a bug in the script for turning lights on and off.
Fixed it (download the new version 1.5.1) :)
After installing the new script, use this...
To set up the demo is easy. Just create a new game.
RPGMaker -> create new project.
Then find the new game on your harddisk, replace the JS and DATA folder with the folder from the demo.zip.
2) For the day-nightcycle to work on a map, all you need to do is put 'daynight' into the note-tag...
The first thing you should do is go to the settings of the plugin (Plugin manager -> TerraxlightingSystem -> doubleclick).
There is a setting there called 'Save DaynightHours'. This setting will save the current daynight hour in the specified game-variable.
So for this example i will set it to...
Kaus Overlay and the Lighting system both overwrite the same core script, there is a solution however. You can find it in this post
You have to turn off the default tint functions, because they do not work together with this plugin.
Put 'Light 400 #F9FCB6' in the notetag of an event.
(i don't think you need to increase the brightness for a glowing lamp effect, so leave out the B70)
If you find the room to black use 'Plugin...
You can give each light a different color by changing the note-tag
'Light 100 #FF0000' for a red light
'Light 100 #00FF00' for a green light
'Light 100 #0000FF' for a blue light .. any color is possible.
To change the light of the player use...
Each map needs at least one lightsource event in the map to make the plugin work, if you do not place a lightsource in it, the map will remain light.
If you want a map to be completely dark without any lightsources place a dummy lightsource by using 'Light 1 #000000' in an event notetag (if will...
I've fixed the problem, just download the 1.5.0 version again (i didn't change the version number because the fix was very small).
You will notice that the lightsoures have a small lag when the map is loaded. I'm afraid this cannot be fixed.