Soooo I can't use the tileset I've been using for my side project plus a person I commissioned for said project fraudulent person who stole my money and gave me no product. It is not meant to happen I suppose
As far as the backgrounds are concerned, I've now decided after your comment to make them fully painted, rather than pixel-art based, and keep their size as 100%, instead of cutting their image sizes down in half to save space. The only reason I did that in the first place is that the game was having a hard time loading on phones with full size parallax graphics, but I figure I have to release a PC game before any other platform can be thought about.
Link me to anything you'd like me to follow and I'll keep up with you as well. Thanks. : )
Trying to draw a more detailed style (like noses instead of little dots). . . clearly my skill hasn't gotten there yet! But I'm going to keep trying so all my characters don't look the same just with different hair/eyes.
Poppet Quest stats so far.. 61 views, 20 downloads, 3 reviews, 1 comment, 4 followers gained.... Hmm...
From a content creation standpoint, games really have awful traction. At least the experiment is interesting, time to see what adding Twitter into the mix does. Maybe the supposed 1,290 followers I have on it will prove useful. Then I'll test out Insta.
I've been trying to work on more "complete" artworks and so far... I'm in so much pain Its really annoying how easy is to completely mess up the proportions and perspectives, but I guess I can only keep practicing
Apologies for the bugs featured in the Red Light preview build (although it is a preview), they should've been fixed in the new patch I just released. View the previous profile post for a link to the Itch.io.