Before I begin, yes. I know this is the wrong thread to post in. Problem is that I can't quite find a "help me, I'm trying to do really complex stuff and need complex help" thread. Please move it where it should go so that I know where to go next time. Thank you!
Anyway, I'm trying to do some...
Thank you for the interesting idea! I'm only trying to make this a future feature down the road, as this is a game that may need to be updated overtime. I'll have plenty of time to test it and think it over in the future as well. Once again, thank you!
I want the player to be able to make their own spells once they reach a certain Magic Level (Fire Magic Lvl, Water Magic Lvl, etc). Similar to Oblivion. Would this be possible? I know it might require a plugin, I'm sure. Any ideas? Thank you!
@Pheonix KageDesu Thank you! If I may request something for future builds? If the visual equipment could be visible on non-abs maps as well?
Because as of now, if the map doesn't have the, "<ABS>" notetag, it won't show the equipment. It personally kills the mood for me when it goes from a...
@hiddenone Probably get this a bunch, but may I request (at some point, whenever you desire. I ain't forcing anyone to do anything) the RTP Dragon Battler? That's one that I have been eager to see here for awhile. Thanks!
Hope everyone's staying safe during this time, as well!
This occurs every time I get in range of an enemy.
This happens whenever I add my skills into my class
These are screenshots of the skills.
Any help would be appreciated. I disabled every plugin that I figured would be clashing with the plugin, and I watched the tutorials a few times.
I don't know if it's been requested before, but I would like a plugin similar to Yanfly's "Event Spawner" plugin. However, Yanfly's plugin doesn't allow the event to be spawned right in front of the actor, which is what I desire at this time. I'm using QABS and I need a summoning feature, but it...
Does anybody know how to make an enemy with the notetag <team:1> fight anything with the notetag <team:2> without said enemy's event requiring to be hit first? In other words, instead of an enemy event accidentally attacking the friendly event, is there a way in which the friendly event will...
Yeah, I actually used the Gab Window plugin to notify they had something available in the book. What I am trying to do is this (I didn't get it to work, I simulated it)
However, I will try that suggestion you gave! :)
Let me elaborate. I am making a "Help Book" in my game that essentially acts as a tutorial guide in case you forget controls and mechanics. I don't want every tutorial available at the start, but rather to come in with each time a switch is activated. For instance, early in the game, it will...
If so, I would like a tutorial on how to do this. I have made room for any switches I may need to use. I just want to know how to remotely turn on a switch using an outside js or json file. Thanks to anyone who can help!