But how would I set it so the sound would play until all the text is drawn and stop when all the text is drawn. Is there a way to set up a common event that checks if text is being drawn and play a sound effect when it is?
Lets say that I put \. to make the text wait 15 frames, I would have to do that after every single letter in every single dialogue, or after every word. Might there be a script that would do the same thing?
When I display text for dialogues and stuff like that, the game draws the text way too fast. This makes it so the player can skip any line of text by pressing z or enter twice, the first time showing the rest of the text, the second one skipping it. Is there a way to control how fast text in...
Hmm...you'd think in this day and age, what with Japanese Schoolgirls frequenting anime, JRGs and whatever else...that someone might have made some gym clothes for the generator. You know, the ones with the short bloomers.