TheAM-Dol
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  • On your last stream you were talking about dev's who remake or remaster the same game rather than moving on. Does this happen a lot? Me and Tony were thinking of covering a game that did this. We're baffled by the idea and wanted to investigate the game.
    HexMozart88
    HexMozart88
    I've been redoing all of my games in Unity, but that's only because I'm able to do what I initially wanted the games to be in there.
    BK-tdm
    BK-tdm
    Sometimes you want to "make justice" to a project you did years ago and didnt knew how to really pull stuff or ended up with a subpar game, its like a more extensive "draw this again" challenge, people get better and the best way to compare is redoing old stuff with your new and improved skillset.
    woootbm
    woootbm
    Well I guess I’ll have to keep this stuff in mind when we do our game review!
    I know it's just other small RM devs, but it still always feels legitimizing to have folks email me in private with a steam key, requesting a review of their game.:kaoluv: Look ma, I've made it to the big leagues. small edit: another email just came in. :kaoback:
    Poryg
    Poryg
    I'm not even trying as a reviewer. I'm as ruthless as I'm a perfectionist. And I will use my knowledge of rpg maker to push your game to extremes. If it can be broken, I will break it. If there's artificial difficulty, I will cheat it. Even game breaking bugs can't stop me for I will hack my way out of them.
    Why do I torture myself? I know every time - without fail - working on my game all the way up to the moment I go to bed just results in me tossing and turning for the next 2 hours until I give up and take a sleeping pill, which just makes me wake up feeling groggy and miserable. BUT MAN! You NEED to see this SICKASS thing I implemented!
    Okay artists, my turn to share something again.
    Last time I shared a bumpin' EDM track to take a break from all the pianos and strings. Well, I'm back to the pianos and strings. I really, really like the melody in this one, so I wanted to share it.
    All the artists on here always share their art, and I wanted to partake in the sharing. I wanted to show off the album art for my game's soundtrack while also showing off this song. I wanted to take a break from all the pianos/strings/jazz. I experimented with some side-chaining techniques to modulate the dub-step like synth.
    TheAM-Dol
    TheAM-Dol
    @alice_gristle the whole soundtrack is an eclectic mix of jazz and EDM but regardless of the genre there's always piano and strings. This one was just for fun. No strings. No pianos.
    TheAM-Dol
    TheAM-Dol
    @KazukiT I've never been a big fan of dubstep, especially the Skrillex-era Brostep. However, I've always enjoyed the modulated synths and harsh digital sounds - especially as time has continued to march onward and the nostalgia for "analog" has oversaturated so many songs with silky wow-and-fluttered synths. I like that sound too, but it's refreshing to have something harsher once in awhile.
    TabletopWeeb
    TabletopWeeb
    Nice! Bit of a niche observation, it'd would fit in perfectly with the soundtrack of Blur (2010). :kaoluv:
    Useless trivia time:
    Today I found out that the masks of comedy and tragedy common to classical theatre are named Thalia and Melpomene (respectively)
    the_more_you_know_nbc-1670292848.gif
    Avery
    Avery
    Thalia is the muse of comedy and Melpome the muse of tragedy, the masks are one of their symbols (they carry more stuff though) ;3 They also have seven more siblings and are some of the many daughters of Zeus^^
    gstv87
    gstv87
    if you spoke Spanish, you'd have a fondness for Terpsichore instead.
    TheAM-Dol
    TheAM-Dol
    @Avery I also learned some of this when I learned their names:LZSjoy:. The things you learn when trying to find reference art for your artist.
    alice_gristle
    alice_gristle
    Took a gander! You have a pleasant screen presence. :kaoluv: Also watched you complete Rosenklan, it wuz quite enlightening! Thank you so much, dearie!
    alice_gristle
    alice_gristle
    I also kinda wanna join you in the chat! :biggrin:
    TheAM-Dol
    TheAM-Dol
    It'd be great to have more folks chatting, but since I stream at odd times most people just watch the archive. I hope you can join some day!
    I'll also post a written review of my experience on your Itch page when I find the time, so expect that to come at some point.
    Adobe Premiere just crashed so hard it broke my GPU drivers sending me on a DDU quest. Why does this company with it's awful software subscription model and bloated software still dominate the industry? :rolleyes: Can we collectively agree to not support this company any more?
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    TheAM-Dol
    TheAM-Dol
    I grew up on it, went to University using it in my media classes. I suspect that's the reason most don't move away from their garbage; familiarity. Well if I was able to dump Mixcraft for a better audio workstation, I'm sure I can do the same for Adobe. I'm so done with their crap.
    zerobeat032
    zerobeat032
    yeah, with the art stuff I have, I've purposely stayed away from Adobe. GIMP and CSP are all I really need for what I'm doing. CSP for drawing and GIMP for editing. I like some stuff about Photoshop, but not even remotely enough to get caught up in their subscription junk.
    gstv87
    gstv87
    I was forced to use Adobe in college.
    fortunately, Corel has a PSD exporter :D
    A lot of indie devs really drop the ball when it comes to making an interesting store page. As was requested by some of my viewers, tonight I am going to be discussing how to design an interesting store page.
    Hey folks, I'm looking for just a handful of people to beta test my game and provide some feedback. If you do video/live streaming stuff that is great too (but not required.) Send me a PM if want to try it out!
    Banner.png
    KuroOnist
    KuroOnist
    I remeber seeing SG Harken play this game but I only caught the tail end. I might need a Palate cleanser and try it myself at sometime.
    TheAM-Dol
    TheAM-Dol
    Yeah, he did play it and ripped it to shreds :LZSlol: Though honestly, I feel like he just wasn't paying attention very well since many of his complaints haven't been echoed by the several others who also play tested it. Regardless, the beta is closed at this point, so you'll need to wait until I either do another test or release it.
    I recently introduced my "PACBUT" grading system to measure commercial viability for games. I'm going to put this system to task by grading actual commercial games this stream. Does it hold up?
    I'm going to be playing and reviewing some weird RM games in about 5 minutes! Come join!
    Couldn't think of any other place to mention this, but you should push the Yanfly control config plugin in your signature if you want more people to use it, given how easy it is to put into projects.

    (That and the Sixth Control Config one for Ace peeps.)
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    TheAM-Dol
    TheAM-Dol
    I do want more people to use it, and that's not a bad idea, but I don't want to flood my signature with links and the engine fix is more important.
    700hours.png
    Plus many hours making assets.
    I'm getting close...yet, still so far to go - and I've been documenting it. Watch my streams. I'm gonna rant about the RPG maker community tonight:
    Y'all hear Dunkey just started an indie publishing company? I don't think my game is fit, but I applied anyways. Some of y'all got some really outstanding games, so I think you should throw your hat in the ring. Nothing ventured, nothing gained.
    TheAM-Dol
    TheAM-Dol
    Not every RM game is a JRPG, and it doesn't cost to apply :LZSsmile:. It only took me about 5 minutes to apply, so.... Like I said: nothing ventured, nothing gained.
    As for the disconnect, I think he's basically doing what Devolver is doing: weird games that'd never have a chance because they are high concept, but with a strong marketing arm from Devolver they find an audience.:LZSsmile:
    woootbm
    woootbm
    But a lot of there are. Which is unfortunate for those folks.
    I am very curious to see what he picks up. I'm hinting at the fact that a lot of the games he quoted- while indie- still had budgets in the millions. I know he's rich from being a popular YouTuber, but does he have the ability to just throw 10 mil at a project?
    TheAM-Dol
    TheAM-Dol
    The answer is probably yes and no. Yes: he probably has enough to fund a game enough to make it marketable, no he probably can't front AA cash for many, but a bank will on his behalf, and: that's how business works, just smart use of resources and allocation of funds. If he approved my game, I'd be worried he's approving the right kind of games (but still be thankful). :LZSlol:
    Hey folks! I'm going to be streaming some IGMC games in 10 minutes - link below (and if you see this later, don't worry, there is an archive for you to watch later.)
    I don't normally do this kind of post, and likely won't in the future, but more attention for the stream means more attention on these games, benefiting everyone, including the developers.
    A bit late to bring this up but I enjoyed that long "reputation" video you made for RPG Maker, and that it's always nice to have a new person put their voice to the conversation. (The discourse threads here tend to get pretty crazy.)
    TheAM-Dol
    TheAM-Dol
    Thanks!
    I hope to do more like it in the future, but that video took a long time to put together; between my job, second job, and game, it's tough to dedicate time to the research of another video. But one day, hopefully soon :LZSsmile:
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Gnyaaaa! Invisible comments on YouTube!!!
When I learned about multithreading in C++, one of the first things was that while heap is shared, each thread has its own stack and it's impossible to access another thread's stack.
So I wrapped the variables into a static class and passed its address to another thread. And it worked.
More characters from my game )
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ScreenShot_3_30_2023_10_5_45.pngstarted working on a new area today. It's a warped version of being inside someone's home. Also moved the face and Panic gauges to be out of the way of the map names. switching moods actively changes what you encounter. Calm is normal while anxious is all the way up to Manic.
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And yes kiddos smoking, alcohol and too much coffee or tea are bad for you - but in the 20's we didnt know that yet xD

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