I dont know what the problem is, but I can also confirm that both mog's & the gradient transition plugins work on my 1.6.2 project.
I've actually been using the gradient transfer plugin as a base to create a pixel mosiac transfer plugin... sadly its not working yet!
I'm trying to use SRD_WalkCharBattlers.js with yanflys battle core, and it seems to disable the enemy selection using a mouse. keyboard works as normal, removing SRD_WalkCharBattlers and the behavior is back to normal.
Placing SRD_WalkCharBattlers.js above yanflys battle core and the mouse...
I swapped out VE_BattlerGraphicSetup.js and replaced it with the plugin SRD_WalkCharBattlers.js but im still getting an error trying to use it in my project. this time the error reads:
TypeError: sprites[i].startEntry is not a function
I got an error trying it out, tried positioning plugin at top & bottom of list, same results.
TypeError: Cannot read property 'addLoadListener' of undefined
at Sprite_CharsetEnemy.Sprite_AnimatedEnemy.updateBitmapSetup (/js/plugins/VE_BattlerGraphicSetup.js:2530:38)
thankyou, I got it working in the end after more reading through yanflys code.
Made a second array with only one of each item name... looped through that, each time counting the occurances that match in the first array.
I see someone on the thread I linked was asking the same question so once...
I'm using this one https://forums.rpgmakerweb.com/index.php?threads/lighting-and-time-editor-continued.86409/ I had troubles getting the others to work and I really like the option to use an in-game editor as well
So I'm resuming work on the Shadowstar Trilogy. I've decided that it will take place between the end of G4 and the start of G5, and two of the Lost Rulers will be Twilight Sparkle and Sunset Shimmer (who is the moon princess in my AU).