Recent content by TheCosmicSlug

  1. TheCosmicSlug

    RMMZ Removing Mobile Menu Icon?

    Is there a way to keep the TouchUI button, but remove its transparency?
  2. TheCosmicSlug

    Will there be a Linux version of MZ?

    just offering a suggestion while people wait to see if a linux version comes. didnt realise it would get quite that reaction!
  3. TheCosmicSlug

    Will there be a Linux version of MZ?

    linux support came couple of years into MVs cycle even though it ran fine under wine. MZ demo also runs fine under wine so I am hopeful for linux release in the future
  4. TheCosmicSlug

    Shatter transition battle effect plugin error analysis (REQUEST COMPLETE)

    I dont know what the problem is, but I can also confirm that both mog's & the gradient transition plugins work on my 1.6.2 project. I've actually been using the gradient transfer plugin as a base to create a pixel mosiac transfer plugin... sadly its not working yet!
  5. TheCosmicSlug

    Lighting and Time Editor - Continued!

    Ive seen that error with this plugin. I believe it was when i had manually upgraded the NWJS binarys. Reverting to 1.6 NWJS and it went away... Hope it helps you too
  6. TheCosmicSlug

    Silver's Dash Stamina

    I don't know about the bars as ive not been using them, but glad I could help a little
  7. TheCosmicSlug

    Silver's Dash Stamina

    I had to change line 1034 to look like this: this.addChild(Silv.DashStamina.Window); //, Silv.DashStamina.Window_Z)
  8. TheCosmicSlug

    Silver's Dash Stamina

    how did you fix the error?
  9. TheCosmicSlug

    Trouble Using SRD_WalkCharBattlers & YEP_BattleEngineCore together

    I'm trying to use SRD_WalkCharBattlers.js with yanflys battle core, and it seems to disable the enemy selection using a mouse. keyboard works as normal, removing SRD_WalkCharBattlers and the behavior is back to normal. Placing SRD_WalkCharBattlers.js above yanflys battle core and the mouse...
  10. TheCosmicSlug

    MPP_EnemyEntryAfterStart

    I swapped out VE_BattlerGraphicSetup.js and replaced it with the plugin SRD_WalkCharBattlers.js but im still getting an error trying to use it in my project. this time the error reads: TypeError: sprites[i].startEntry is not a function at Spriteset_Battle.startEnemyEntry...
  11. TheCosmicSlug

    MPP_EnemyEntryAfterStart

    I got an error trying it out, tried positioning plugin at top & bottom of list, same results. TypeError: Cannot read property 'addLoadListener' of undefined at Sprite_CharsetEnemy.Sprite_AnimatedEnemy.updateBitmapSetup (/js/plugins/VE_BattlerGraphicSetup.js:2530:38) at...
  12. TheCosmicSlug

    Battle Results - Item Quantities

    thankyou, I got it working in the end after more reading through yanflys code. Made a second array with only one of each item name... looped through that, each time counting the occurances that match in the first array. I see someone on the thread I linked was asking the same question so once...
  13. TheCosmicSlug

    Debug RMMV plugins with VS Code

    I've only just started working with plugins but debugging with a proper IDE is a total game-changer for me, so thankyou very much for sharing this information
  14. TheCosmicSlug

    Lighting Plugin Recommendation

    I'm using this one https://forums.rpgmakerweb.com/index.php?threads/lighting-and-time-editor-continued.86409/ I had troubles getting the others to work and I really like the option to use an in-game editor as well

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Is it necroposting if I ask for more info in my own months old thread? All the information in the thread is relevant
JRPG TextBox HTML - Part 2:
So I'm resuming work on the Shadowstar Trilogy. I've decided that it will take place between the end of G4 and the start of G5, and two of the Lost Rulers will be Twilight Sparkle and Sunset Shimmer (who is the moon princess in my AU).
Been working on some sprites, My favorite out of all of them is this guy, his name is Moss:

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