A very rough draft for something I want to try. The idea is that I create one of these square images for each optional character in my game depicting events that happen to them. Perhaps I could use touched up versions for Steam trading cards. These are optional characters, so they are meant to be very vague. Make the player question what's going on and maybe try to find and recruit that character to find out. https://twitter.com/TheGamedawg/status/687088156357836800
I'm thinking of basing a character's skills around what I call "reactionary magic" which are more effective if certain conditions are met. Such as if they have X status or not, or if their attack is higher than their magical attack.
Playing through FF8 for the first time. I like the idea of the Junction system but I hate the Draw mechanic. Why must I spent upmost of 10 minutes per enemy type just so I can get 100 of any magic with each character? Any less and the boosts don't feel worth it.
There's something cool to me about skills that scale with your stats that aren't attack or magical attack. For example, I have the skill "Bodyslam" which scales with defense and "Lucky Shot" which scales with luck. Makes sense, right?
I've been working on something on and off for a few years now, and I've been reluctant to share any details on the project before I had anything playable because I did not want to generate hype only for the project to go back on hiatus. That being said I believe what I'm working on is very unique and pushes the boundaries of what RPG Maker projects can be. Bold claims, I know but just wait.