creating a great big visual "spreadsheet" of all the guns/ammo in my game, trying to sync up battle sprites and icons as best I can, because it was becoming a real mess. (this is a result of my having finally found a way to display ammo in combat that works for me)
Just found an obviously custom effect (i.e. edited by me) in my resources>sounds folder called "rip jaw off". Dear Lord what is wrong with me as a person that at some point I needed a sound *specifically* for THAT??
so like with the whole 'familiarity breeds contempt thingy', how are you supposed to tell if your title screen/battle music gets really tedious after a few dozen plays or if you're just personally hella sick of it?
it's really vexing when a plugin fails to work for no reason at all, like not even the fault of the plugin. I miss the spirit of self sufficiency of the old days when you'd just be like "screw it I'll event it myself". in the era of easy plugin access that seems so inefficient, even wasteful.
...ok looking at these redacted MV resources I have less questions about the oversexualized teenage girls (I mean, it's Japan) than I do about the golf clubs. SO MANY QUESTIONS about the golf clubs...why all the golf clubs, seriously...
I feel a pretty unreasonable level of anxiety over the issue of people not liking me online. It's gotten worse since COVID-19 cancelled the entire world and online became everything, but I should still care less than I do.
so for years I've thought the japanese word "omae" was informal slang for "friend", "pal", "buddy", "dawg", "my (n-word") etc and I just found out it's a rude word for "you", apparently & considered offensive! TMYK
Observation Log 1 on the planet of "RPGMAKERWEB": Local RMXP community seems to have very few survivors. Their script tech-level is in the early Stone Age(about the same as 66RPG in 2007).
Some cats/wolves/squirrels are spotted, they are likely friendly. :3
Keep working on establishing more meaningful contacts.
May try to use the "I Come in Peace" protocol if encounter any hostiles.
Using hiddenone's QTE tutorial I've been able to setup a simple fishing system. Instead of just the pointer moving, the goal moves as well. Holding the action button scrolls the pointer and pressing the down arrow key hooks the fish. The speed of both is variable as well as the number of successful hooks needed for a catch.
When someone helps you solve a problem, it's good to report the thread so it can be closed, but it's also nice to go back and post in the thread to let them know their suggestion actually worked. And, you know, to say thanks for helping.