I wish my strengths lay in creating resources, not in using resources created by others to cobble together games, I have a feeling there's WAY more money to be made around RPG Maker creating resources for gam mak than actually doing the mak-ing.
has anyone else ever put a ton of effort & thought & work into a game (or whatever, it can be any creative work) and released it only to see it get completely ignored and felt absolutely discouraged and hopeless that you put all that time into something no one wanted to play/read/watch/look at? and how do you deal with these deeply hurt feelings and keep the will to make things at all?
i have not sleeped in 38 hours because i have been gammaking continuously for that time to make my entry for retro jam in time SLEEP IS FOR THE WEAK we don't need it the necessitof human sleep is a lie made up by mattress companies to sell pillows *COLLAPSES INTO COMA*y
I don't think I can handle using the real SNES resolution of 512x448 because resizing absolutely every interface element I had on hand by painstaking trial & error/guess and check (is there any other way?) is KILLING me.
creating a great big visual "spreadsheet" of all the guns/ammo in my game, trying to sync up battle sprites and icons as best I can, because it was becoming a real mess. (this is a result of my having finally found a way to display ammo in combat that works for me)
I've decided "Attack on Equestria" should be released first... hence this new ARG channel! https://www.youtube.com/channel/UClKiUI8xOVx9dsF4kRXUmxw
Check it out, and subscribe! The ARG will lead up to the video game. It's not a creepy game, but I just thought it should follow ARG standards.