is this normal? (almost 100% of them are used, except for the layered PDNs I'll need to wield out later, yes I use paint.net, photoshop is for rich kids and gimp is for people with actual technical competence)
On a lighter note (from the death animation I posted of poor anna uh... several weeks ago apparently!?) here's a nice gif of Marlowe doing a flipcock (neither a sex act nor the thing you hit in Badminton, but something you can do with a gun if you live in an action movie or video game) with his Marlin 1894C.
aww man, color hex code #C4C4C4 doesn't work for the tint value in this scene I need something darker, which stinks just because I liked that one it was my favorite plastic explosive three times...#696969 (nice) should work better (WHY IS MY BRAIN LIKE THIS)
I've started the first steps of the final few maps that I need to make for B:ms. I haven't been able to say that in a really, really long time. It'd probably be a good idea to blog about this or something.
the opportunity to make a dumb joke in response to someone's status reminded me that in condemned: criminal origins, you play as a disgraced FBI agent who immediately after being framed as a murdering psycho begins COLLECTING DEAD AND ROTTING BIRD CARCASSES to y'know, prove his innocence, like ya do.
so in my game you can smoke cigarettes which restores Nerve (Nerve is kind of like a 'Sanity Meter' except it's more about short term composure than long term "madness", run out of nerve and you Panic) but damage your Health slightly (by 5) and I just tested it and if you smoke cigarettes at like 3 Health you outright die, game over, and I'm deeply torn over whether to fix this or not.
I worked very hard on this for a solid week (longer than that, but the amount of work that got done the week of 10/24-10/31 was CRAZY), and I feel tremendous satisfaction being able to unleash it on the unsuspecting public.
The only real difference between this build and the build submitted to Spooktober Jam 2021 is that this build has the Invisible Inc. Logo pop up before the title screen at the very beginning and inclu...
Actually developing a whole-ass game with Chrono Engine is buck wild: I have 231 character sheets in my img/characters folder, and will probably have at least twice that many by final release; my game features at most like six CHARACTERS total.
I've figured out how to reasonably tall-ify chibi sprites on my editor. I like that making tall sprites gives me control on expressing how tall characters seem on the field relative to each other as well as better differentiate adult sprites from child sprites.