I wish my strengths lay in creating resources, not in using resources created by others to cobble together games, I have a feeling there's WAY more money to be made around RPG Maker creating resources for gam mak than actually doing the mak-ing.
has anyone else ever put a ton of effort & thought & work into a game (or whatever, it can be any creative work) and released it only to see it get completely ignored and felt absolutely discouraged and hopeless that you put all that time into something no one wanted to play/read/watch/look at? and how do you deal with these deeply hurt feelings and keep the will to make things at all?
i have not sleeped in 38 hours because i have been gammaking continuously for that time to make my entry for retro jam in time SLEEP IS FOR THE WEAK we don't need it the necessitof human sleep is a lie made up by mattress companies to sell pillows *COLLAPSES INTO COMA*y
I don't think I can handle using the real SNES resolution of 512x448 because resizing absolutely every interface element I had on hand by painstaking trial & error/guess and check (is there any other way?) is KILLING me.
creating a great big visual "spreadsheet" of all the guns/ammo in my game, trying to sync up battle sprites and icons as best I can, because it was becoming a real mess. (this is a result of my having finally found a way to display ammo in combat that works for me)
Just found an obviously custom effect (i.e. edited by me) in my resources>sounds folder called "rip jaw off". Dear Lord what is wrong with me as a person that at some point I needed a sound *specifically* for THAT??
So the number one complaint I get so far is the levels are simply too large. What's funny is in testing I deemed levels taking too long and actually shortened them. Figuring I could beat them in 5-6 minutes so players would be able to do so in probably double that. I was apparently very mistaken, only one player has mentioned even reaching the second area. Let alone the first boss.
I don't believe it. I actually did some proofreading in my game - and fixed some grammar errors! I feel so accomplished, knowing I can actually proofread my own writing!
...I've had a bad day, okay? Bad enough for me to want to proofread stuff.
Ughhh, July is not my month. Thankfully, it's nearly done.