Unironically, no joke, after consideration and self-reflection, I have decided that the best thing for my creative/workflow/commitment problems is to spend EVEN MOAR hours a day playing videogames than I normally do. (Micro-thread)
I really lack discipline and find myself far too often giving into or at least seriously considering the temptation to start a new project rather than following through on a WIP that's no longer a shiny and new idea.
Does anyone have any strategies or tricks for making themselves follow through with things instead of doing this? Like that actually work?
I wish my strengths lay in creating resources, not in using resources created by others to cobble together games, I have a feeling there's WAY more money to be made around RPG Maker creating resources for gam mak than actually doing the mak-ing.
has anyone else ever put a ton of effort & thought & work into a game (or whatever, it can be any creative work) and released it only to see it get completely ignored and felt absolutely discouraged and hopeless that you put all that time into something no one wanted to play/read/watch/look at? and how do you deal with these deeply hurt feelings and keep the will to make things at all?
i have not sleeped in 38 hours because i have been gammaking continuously for that time to make my entry for retro jam in time SLEEP IS FOR THE WEAK we don't need it the necessitof human sleep is a lie made up by mattress companies to sell pillows *COLLAPSES INTO COMA*y
I don't think I can handle using the real SNES resolution of 512x448 because resizing absolutely every interface element I had on hand by painstaking trial & error/guess and check (is there any other way?) is KILLING me.
Still alive! Totally did not finish in time for the Jam (boy that's late) but tl;dr of the last half a year is Work term -> Covid Lockdown -> Sick... again -> Full time Employment. Game stuff has been on hiatus but got a new graphics tablet so hopefully updates again soon. =D