Recent content by TheGreenKel

  1. TheGreenKel

    [RMMV] DragonBones 2d Animation Integration

    @Arcanus Thank you for answer other people questions. It is a big help for me. @PauloHPBender Frame-style animation are added in Dragonbone 5.3. The current plugin uses 5.2 library. You can open the frame-by-frame animation with the current plugin, but using it is a pain to use because every...
  2. TheGreenKel

    [RMMV] DragonBones 2d Animation Integration

    @Arcanus What is the next animation that it play? Does it go back to idle? Can you upload a Gif of the situation? This plugin uses RPG Maker default animation state machine, so animation can get overwritten when the game request a new animation. I am not planning to write a new animation...
  3. TheGreenKel

    [RMMV] DragonBones 2d Animation Integration

    @Cinnamon It looks like either the status sprite is not being drawn or is being drawn behind the Dragonbones armature (thereby hiding it). I am looking to fix it by the next patch, but this can take awhile. I am planning to make a game to test the extent of Dragonbones (a case of eat your own...
  4. TheGreenKel

    [RMMV] DragonBones 2d Animation Integration

    That is the second method of creating an Dragonbones armature. It is a manual way of doing things. Looks like you are using the wrong name inside the UnityFactory function. Since this is a manual method, you gotta find the correct data yourself.
  5. TheGreenKel

    [RMMV] DragonBones 2d Animation Integration

    @Cinnamon You can right-click on the .ske file then select "Create/Dragonbones/Create Unity Data". For more info check this video out. Picture for more clarity.
  6. TheGreenKel

    [RMMV] DragonBones 2d Animation Integration

    @AsuranFish wait for an update to the plugin within a week. If that didn't fix that issue, then make another message.
  7. TheGreenKel

    [RMMV] DragonBones 2d Animation Integration

    @Cinnamon Yeah, Dragonbones is supported in Unity. The company behind Dragonbones actually release an official Unity package, that can do everything in this plug in and more (like 2d lighting shader, and advance layer rendering). Any Dragonbones' file that can be open with this plugin also...
  8. TheGreenKel

    [RMMV] DragonBones 2d Animation Integration

    @SwiftIllusion I have no clue about why that is the default, but there is a separate function to play fade-in animation where you can assign the fade-in time. I try using the fade in originally but had to add too much code so I removed it. Good job by adding it back in, fading animation is a...
  9. TheGreenKel

    [RMMV] DragonBones 2d Animation Integration

    @KaYsEr Yeah everything is OK to release for a commercial game. As for the blinking select effect, I don't have a plan for changing that yet. Right now, I am doing a collaboration Aekashics and Yanfly to get the plugin very polish for the majority of the people. Until we get to release...
  10. TheGreenKel

    [RMMV] DragonBones 2d Animation Integration

    @????? For the distance future, I am planning to add the ability to replace map sprites this include player characters and events. Right now, I am not sure how I want to make that accessible for users. If there is a way you would like to work with map sprites, then type it out. I am always...
  11. TheGreenKel

    [RMMV] DragonBones 2d Animation Integration

    No, this plugin doesn't work for Spriter. I haven't found a way to convert Spriter Pro into Dragonbones.
  12. TheGreenKel

    [RMMV] DragonBones 2d Animation Integration

    @ShellFlare I like to leave this plugin in development stage for 1-2 weeks before considering it solid for release. Can't really tell when it comes to bugs. I am also working on integrating it with Yanfly's Battle Sequence. I am planning to create another plugin version just for Yanfly's...
  13. TheGreenKel

    [RMMV] DragonBones 2d Animation Integration

    @TomatoKing For performance, I tested created a bunch of animating DragonBoy armatures and check the frame rate. My CPU is an i7-720QM (old quad core). 1) 150-200 animating DragonBoy on the main menu at 60 fps 2) 150 animating DragonBoy during Battle Scene at 48 fps. 3) There are some hitches...
  14. TheGreenKel

    [RMMV] DragonBones 2d Animation Integration

    @TomatoKing Yeah it is possible to replace the map sprites, but I don't have the animation assets to test it, so it is not something I am adding anytime soon.
  15. TheGreenKel

    [RMMV] DragonBones 2d Animation Integration

    It is fully working. Right now, it is just seeing if people report any bugs or want more features.

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