Hi there, I have a small but seemingly easy script request that I can't find the answer to.
I have a timer parallel processing event,
when this timer reaches zero, I'd like to call a script that ends the actor turn instantly, ignoring any inputs (the actor skips his turn)
I have no idea how to...
I'm terribly sorry, but I have no idea what you mean by that...
I searched for a file/folder named R to Z and didn't see anything.
I'm not sure what you mean by "_to_reorder link" either. Is the file there or is it not?
Sorry for the intrusion, I'm looking for a VX script called "Save File Doctor" https://forums.rpgmakerweb.com/index.php?threads/save-file-doctor.40497/
Sadly, the website is gone and the script sadly lost to the world. I saw that you used it a bunch and was wondering if you still had it! It...
I'm looking for an important script called Save File Doctor! from Source
I don't see it in the github but maybe I'm just blind. Could someone please point me in the right direction?
Looking up the code only yields the use of the code sadly.
In any case, here's what I've been working with. "Force Action" (in purple) runs the instance it is called. So no issues there.
Thank you for clarifying, but I'd like to know how to execute it.
For example, I've also tried
to force both parties to use skill 4 on a random target but sadly this does nothing.
Battle commands are also not...
Shifting my question here since I'm an idiot and didn't see this thread.
Would someone mind telling me how to call Force Action via script? (actor and enemies, in this case skill 5) I've tried
Would anyone mind showing me how is it called? I want to use the script version of "Force Action" as I want to call the command with variables.
for actors and
Each state has a set turn duration, but I was wondering if it can be extended via a scripts so they can last longer or shorter depending on the battle.
Once such problem is when using a move that gives you many positive states for one turn, but the states stand alone last for longer...