me 9 yrs ago: "what's important in RM games are story, bcz the gameplay u can make is limited". me today: *proceed by making various features, not knowing how to craft a story*
The most exciting (yet scary) moment as a dev (not games) is when your app or whatever system you're making is being tested (to be used) in a real project.
I'm wondering if I may be putting too many things into one map. A story, within a story, within a story . . . it's fun, but I can't shake the feeling that it may be better to scrap some of it, and use it for another map. I'm not sure what to do.
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