You asked us why but you haven't told us why you like those.
First of all, most soundtracks grow on me as I play the game (well, of course). So, if I like the soundtrack, I also like the game because it either reminds me of the game or it just stuck in my head. The exception to this is probably...
Before we talk about animated front battle sprites (I assume that you mean, technically, the actors are invisible while only the enemies are visible, which I haven't tested this particular case since it was meant for rear/side-view action sequence, both sprites are visible), the only thing that...
Same, I also don't like how certain hit is implemented.
I don't know how you did it. But ...
alias tsbs_eva item_eva
def item_eva(user, item)
return 0 if item.note[/<always hit>/i]
alias tsbs_hit item_hit
BGM - a nice BGM is good, but I played several quiet games or just turn it off and then use external music.
Animation - Should be merged with Graphics tbh.
Gameplay (out of battle?) - Bold if you assume I only play a battle intense game.
Battle - Yes, no need for more explanation.
Story - Not...
Adding a new line of code to be executed in the main game loop is not a technique you should start crediting someone when you use it. It is pretty much common practice.
But you can always put the name of whoever told you the technique as a token of gratitude in your plugin description.
For a traditional RPG, there are not many things to "reward" your players. It's just a tribute (if it ends up being a cameo, and I personally did not count that as a reward tbh).
However, for more competitive games, you can actually reward your players by making a contest. $100 for the winner...
According to this statement. Your favorite games are either arcade games or roguelike games or both. Which is not a small demographic.
But think of it this way, if I slay your goblin enemy 100x times, it's proof that I already beat the enemy. If I'm not getting rewarded by easier life (for...
Well. *That* was an entertaining fustercluck — and that’s not meant nearly as sarcastically as it sounds. I just had to make four different versions of the same conversation:
1: Attained MacGuffin.
2: Have not attained MacGuffin, but know its location.
3: Do not know MacGuffin’s location, but have a good idea where to find it.
4: Do not know where to look for MacGuffin.
Yep, feels good to be back. ^.^