Recent content by TheRiotInside

  1. TheRiotInside

    should my first game be my "big" game?

    Man, I can totally relate to what you said. Call it what it is, but I dread the thought of making something so deep and beautiful and having it flop because nobody knows who I am. I've been writing my "Big Honking Full-bore Project Extravaganza" for a little over two years now ever since I was...
  2. TheRiotInside

    Hahaha, I wish!

    Hahaha, I wish!
  3. TheRiotInside

    Leaving a comment to remind myself to check this out later.

    Leaving a comment to remind myself to check this out later.
  4. TheRiotInside

    Happy anniversary! You two should prepare and deliver romantic slam poetry to each other to...

    Happy anniversary! You two should prepare and deliver romantic slam poetry to each other to commemorate the special occasion.
  5. TheRiotInside

    I'm deep into writing story and world-building for my first serious game effort of my 14-year...

    I'm deep into writing story and world-building for my first serious game effort of my 14-year RPG Maker on-and-off relationship, haha. It'll still be some time before I can even open the editor though ._.
  6. TheRiotInside

    Event RPG Maker 28th Birthday : Release Something Event

    I remember opening up Don Miguel's, um..."early release" of RPG Maker 2000 for the first time 14 years ago. Took me a week to figure out how to make a door! We've all come a long way I'm sure, haha. I had no idea RPG Maker and I were born in the same month. Good luck to all the contestants (:
  7. TheRiotInside

    That's some solid animation work right there.

    That's some solid animation work right there.
  8. TheRiotInside

    Enemy and Troop Revamp

    Good ideas! I think a fairly straightforward way to implement this would be to basically treat each enemy like a class. You can set stat curves, skills at certain levels, all of the features already given to actor classes. This would work nicely along with an expanded condition set for AI. As...
  9. TheRiotInside

    How do you start development?

    I'm learning that the more you have planned out before touching the program the better. Even if it's just a rough skeleton of your game jotted down, it allows you to make your game non-linearly. If you're making it up as you go, you aren't able to add cohesion throughout your game, which can...
  10. TheRiotInside

    Strategy and Defense "Battle" System

    If executed well, this idea really has a lot of potential. Whether it be the main battle system throughout your game, a sweet minigame, or a climactic final confrontation between an army and your outnumbered party. Definitely shelving this concept for later!
  11. TheRiotInside

    Uh, so I came skulking through here to see how the half marathon went, when I finally realized...

    Uh, so I came skulking through here to see how the half marathon went, when I finally realized you said two months and not two weeks, but you very kindly did not correct me, haha.
  12. TheRiotInside

    RMMV Damage Formula - ideas and help

    @Riku_Masamune Hey, see if this works: a.gainHp(-(Math.randomInt(500) + 500)) ; a.mat * 5 My syntax might be off somewhere, but the Math.randomInt(500) function should give you something in the 0 to 499 range, so adding 500 after should give you the 500 to 999 you're looking for. :)
  13. TheRiotInside

    RMMV Damage Formula - ideas and help

    @KeeganKLM Hey, if you were still looking around for a plugin to add custom parameters, definitely check out Quasi Params Plus! You can make your own parameters with it, which can be used in damage formulas and has compatibility with a lot of popular plugins. :)
  14. TheRiotInside

    Allowing Free Exploration

    I like most of what has been mentioned so far. Red text over the mob is such a classic example because it's so elegant and effective in my opinion. I think it's a pretty easy implementation with existing plugins (Yanfly's or possibly some others) that allow for text over events. A basic...
  15. TheRiotInside

    Continuous Flow Style Mapping

    I would try and give each forest a certain niche; something that makes it stand out from the rest of them. Even if it's some basic things like what kind of flowers there are, to a subtle screen tint or overlay, it all helps to differentiate one area from the next. Really though, just strive...

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Feeling overwhelmed by this project's scope lately, and lured by other projects; but it also feels like I'm on the verge of a turning point, almost finished laying the "foundations" and can soon start building the real structure. In other words, the dreaded "middle phase lull." I recognize and will resist it. So, the latest work: battle sprite for the second major party member.

If you REALLY want to slow a loop down... stick a console.log statement in it. lol
welp... YED_Sideview Battler works on MZ with FOSSIL, and it even works with the new MZ Battle Core. problem is I dunno if the new battle core allows for custom motions with YED like the MV one does.
My first game is gonna be a really ambitious one. But it's costing me a lot of money to make lol. it'll be worth it though
Ugh...Guests always put the Ketchup in the fridge....bloody savages the lot of them! :)

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