@Lestroth: try to do a Moving hair, if you let the hair flow forward and backwards while wakling i think it would look nice. At the sprit which looks left, try to let the hair curle go infront of the face so it will be better seen (atm it seems to be a RPGmaker generatet Sprite with the...
Number 3 looks best I think, just one Thing, is se waering a Dress on her shoulders? if yes I think there should be a bit of an outline cause it looks like you misscoloured her shoulders...
See the detail level of the hair compared with the shoulders look a bit off.
SO I think its the same Sharm said. You do work on one and the same thing. Try to do it totaly different, Color Variance of Red or Make the Jacket look a little off. I am very sorry but the only 2 diffrences I can see are the width of the first and the outward looking feet of the last :D
Hey there, one week later I have done the Second Character! (yeay)
Hope you like the setup I did change the Grafic from Neril by Hand so its slight different to befor.
Happy for Feedback:
Here comes Neril and Shana:
Wow nicely done! Her eyes are pointing in different directions thought. I think it looks well made! If you make her Front Hair a bit bigger and change the With a little her Headband would be more present. I like the Armor, its well made realy !
Today I started my first bust grafic for one of my Actors in my Game. His name is Neril and he will be the Main Character who is fightin with a Sword and a Shield.
Since this is my first Character drawing I wanted your Opinion towards my work and gladly hear your helping critics.
Oh man I've been struggling with event spawners and Qmovement compatibility for quite a while- went as far as to use a tool just to pick crops but Ritter got their spawner to work with Qmove and I'm screeing! It's still in testing period but just- the feeling of getting over a large gameplay hurdle is a HUGE relief, I'm so thankful to Ritter! It's a cheap paid plugin but totally worth it!