TheVektorKnight
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  • Recently resumed work on a mobile game that I started last Spring. I still plan to update my weather system and continue work on LuxMV. I'm also the lead programmer on another RPG Maker MV project so my schedule is pretty filled.
    I'm not dead! Just caught up in finals week at college. Also assisting in the launch of a new Minecraft server. I'll jump back on MV development once the chaos ends.
    Wrote my weather system on day one of owning RPG Maker MV. The code is terrible and so I'm rewriting the entire system. Should have a new version out tonight or tomorrow.
    Progress on 2D lighting system! I now have a working function which generates an occlusion map from tile data. Next step is raycasting. I'll probably start a development thread once I have a basic prototype working.
    Current Project: Re-implement an advanced 2D lighting system from a previous project in another engine. Porting C# code to Javascript shouldn't be an issue, now if MV would just include a real documentation of their engine...
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How many parameters is 'too many'??
Yay, now back in action Happy Christmas time, coming back!






Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
So I was playing with filters and this looked interesting...

Versus the normal look...

Kind of gives a very different feel. :LZSexcite:
To whom ever person or persons who re-did the DS/DS+ asset packs for MV (as in, they are all 48x48, and not just x2 the pixel scale) .... THANK-YOU!!!!!!!!! XwwwwX

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