Soo. Problem solved i guess. Only the TP thing is still there and that is an very minor point in my case. I figure it out or ignoring it later.
Thanks for the help much appreciated.
The Scriptlineerror didnt appear again since a long Time now. So i guess it came from changing something before...
No, New enemy is the one i made today. The one you see on the Screen.
Old enemy is when i fight anyone i made before. Any troop.
But i think i actually found the "problem" by switching old and new and than switching the stats. And unbelievable its the Magic Defence. It seems the automatic...
Here the troop Window. Didnt work with first post. Also showing the on death Mechanic for the mentioned Actor. Or so i hoped until i figured out that I CANT UPLOAD SCREENSHOTS SHOWING THE SECOND SITE. HOW? WHY?
At least i can describe it.
If Skeletton1 is dead,
remove Skeletton from party...
So i have again a very strange Problem.
I have a Partymember which i summon with an simple heal and add to party command. On death he gets kicked out of the Party, until i use the command again. That Member fights on his own using random attack or spells. (autobattle)
My Problem is, that for...
So i did fix the small Animations. Instead of parallel events which swap pages with different Artwork on it, i now use stepping Animations for the simpler ones.
That does work. Stepping animations does keep running even while Talking.
But sadly that is impossible to do with the Clouds.
Erm... no further Ideas? Maybe someone who has clouds in his Game can tell me how you did it?
Edit: I just realized that ALL Paralell processes (like water animation) stop during the Talking. So maybe there is no cure, or you need a script to do it?
How are you doing theese? Im Trying to have an Animation permanent on the Battlefield. Like Spinning Swords around the Enemy as long as he has a state, or a leaver is on. But if I use an Common Event even putting it as parallel process it only shows it the one Time I first call it.
Ups, found something which MIGHT be useful for this Case xd. It looks like I did use a Script for the Clouds too. So maybe the Issue is here.
Edit: Tried the script Roninator2 mentioned, and you´re right. It didnt change.
Honestly I dont really understand the Question. I looked it up to be sure, but there is no other Event or Process which affect theese Variables. It is only Copy/pasted onto another Map, but that one shouldnt run at this point.
The Variables should behave like the typical Rpgmaker Variables. I...