Tigersong
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  • You can determine the dimensions of one tile from the dimensions of a tilesheet, right?
    taarna23
    taarna23
    Sheet width / number of tiles = tile width. Repeat for height. So assuming your tiles are all the same size, yes. If you're wanting more/specific information, maybe make a topic - statuses aren't really for questions.
    Decided I was going about things the wrong way. Now I'm going to play with the editor before plotting a game. Here goes....
    Wondering why commercial devs feel the need to write to the registry.
    Andar
    Andar
    Because the alternatives are worse...


    A lot of the user-friendly functions and compatibilities only work because of the registry
    tearsofthenight
    tearsofthenight
    the registry is like a 2nd brain to the pc. 1st being the cpu.
    KanaX
    KanaX
    ... *looks left*... *looks right*... What's a registry?
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Damn, took a chance on a paid MV plugin working with MZ (FOSSIL) but didn't work :p Been lucky up until now so I got cocky!
Going to be streaming more RM game dev in about 20 minutes or so...

Hello, debt! But it matches my eyes, don't you think?

forester.jpg
Gnyaaaa! Invisible comments on YouTube!!!
When I learned about multithreading in C++, one of the first things was that while heap is shared, each thread has its own stack and it's impossible to access another thread's stack.
So I wrapped the variables into a static class and passed its address to another thread. And it worked.

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