Sorry to be the bearer of positive news:-), but once you reserve the events in the .json file, they stay there and will show up in the editor too. Just like any of the others below 1000. I've added events beyond 1000 several times now, opening them in the editor and saving the project. And they...
I've probably spent 6000+ hours on the game the past 4-5 years. I only have about 120 maps, but gameplay wise I guess it's between 30-50 hours. But it's a sandbox type of gameplay, so you can more or less do quests in any order you wish and a lot of repeatable stuff (crafting, farming, have...
Sure I could probably cut down on some by combining them. But that would make things a lot more complex to keep track of. And some are already so large I am considering splitting them up. Just to make them easier to read/edit. And besides, just a couple of hundred common events won't last me...
I just tried manually adding events beyond 1000 in the CommonEvents.json and they show up just fine in the editor. Both the Common Events Editor and the list for for choosing the Common Event locally now contain the events beyond 1000. I tried saving the project and then reloading after viewing...
Yes, you can say so. And every time I use an event more than once I store it as a common event, because it's a lot easier to edit/update one common event, than searching all maps for dozens of local events that contain the same script.
I see. So I wouldn't be able to create/edit common events beyond 1000 in the Editor, but I could edit common event 990 and then paste it to event 1001 in CommonEvents.json? But would I be able to call CE 1001 from a map event? I'm assuming the scrolldown menu to select a common event is also...
It's not just this plugin. I have the same issue when looping videos with the event handler. That's why I went looking for this plugin in the first place. The strange thing is that sometimes the compressed videos work better, while at other times the non-compressed videos work best. Some videos...
Hi!
I've been testing this plugin a bit and it seems very promising. I have one issue though: Is there anyway I can make this play on top of an image? Like setting it to image nr 2? This way you can have image nr 1 in the background and play the movie on top of it.
It's because both actors can be used interchangeably (shape changing). And transferring XP between actors is just going to mess up all levels and skills. The easiest way would just be to swap actors.
I'll look for the script commands in the forum.
Hi there!
I have the following problem: A character which can be named by the player will eventually evolve into another character. This new character uses a separate character profile/ID because it's a completely different class, with new stats and abilities. The only thing I wish it to keep...
Most likely. There aren't a lot of settings to fool around with in Movavi Movie Editor, though. But for some reason it tends to set the framerate at 29.97 instead of 30. Don't know if that causes it. Anyway I have now converted all files with Online Convert and everything appears to work as it...
Another day, another advent calendar addition. And now it's time to vote for what comes next! We've seen Strength with our adventurers and Charisma with our merchants, so which DnD stat would you like to see in the next NPC: Constitution or Wisdom?
I kept saying I suck at writing stories. But I can't believe I wrote one these days. Feels good now that the winged blonde girl I often share has an actual lore and plot going.
Huge breakthrough! I finally fixed the dimensions on the WEBM used in the cinematic that ends the demo and introductory segment in MC:RIS, around the one-minute mark:
(There's some audio desync because the capture is an MP4.)
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