Heya, here to request a script for shop menus.
Main idea of the script was to simplify some of the user flow through purchasing in shops, rather than having to hit a buy/sell/cancel menu every single time.
I'd like it to be compatible with Tsukihime's Shop Manager and Common Event Shop, if...
I tried that at first too, but it just gave me NoMethodErrors.
After tinkering around, I figured it out:
A = Actor ID
X = Weapon ID
Y = Accepts value from 0 to 7, which are representative of the parameters themselves...
Can I request some features for this script in here?
This has been pretty much the script I have been looking for minus one thing:
Using items/materials in the upgrade process (like metals, and other whatnot like that).
- Checking if player has enough of required item(s)
EDIT // just to be safe instead of making a new post:
Is there a call for an actor's base stats/parameters, without those added on by weapons, equipment, states, and the like?
Or perhaps a roundabout method: some way to access the parameters added on by equipment so I can...
Back here again...
Is there a way to determine the weapon type (Axe, Sword, Bow, Staff) that an actor currently has equipped?
I'd assume it's something similar to this, but these just pull the name and ID, not the weapon type itself - and I'm not sure if weapon types are actually bound to the...
Hello all. I've been working on game for a short little while, and now I've gone back to attempt to clean up some things.
I wanted to include a custom sort of background window for messages (which i know is in Graphics/System/Window.png). However, I wanted a name field with a custom background...
I've made a lot of small changes and fixes over the past couple weeks without actually making any progress on my game...now I'm running out of things I want to change, and I'm terrified that I might have to start being productive again...the horror! D: