tlbearer
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  • Status update:

    -Back in 2018 computer crashed
    -Load of health issues
    -Got married in 2019
    -Got a new job in 2019
    -Start BA for Game Design in 2019

    ----
    Demon Seals:
    -Have to start over

    Corrupted Spirits:
    -Have to start over

    Of Man and Machine:
    -Have to start over

    Suikoden Ace:
    -Don't have to start over
    -Computer decided to save it
    Working on a secret game project, will announce it at a later date along with re-working Demon Seals.
    Got a new computer, lost all of my game files. It will be a while before I update anything as I have to redo everything.
    Demon Seals Beta Version is done. Just playtesting and fixing bugs.


    Suikoden Ace: Got some awesome people to help me out, testing out a newer version of the demo before putting it up for everyone.


    Of Man and Machine: Working on better and longer demo.
    Status Update: Demon Seals is very close to being done completely and will be released in December. I am helping out another person on the forums with facesets for a project that they are working on, I will not say who or what project until they let me know if they like my art style. Below is what is going on with my three projects that are up on the forums. I will be updating my status biweekly at the least to keep everyone informed.


    Demon Seals:


    --Rough mapping done


    --Composer is working on the music


    --Parallax Mapper is working on updating the maps


    --Working on finishing up dialogue this coming week


    --Need to bug test once everything is in


    Of Man and Machine:


    --I have converted all assets to MV


    --Working on database and rough mapping


    --Deciding what plugins will need to be used


    Suikoden Ace:


    --Will be working on converting graphics to MV


    --Need to put everything in the database


    --Working with someone of plugins to get everything working properly
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Could not for the life of me figure out how to implement the dual/triple techs in Touch the Stars in a player-friendly way. Was describing all the problems to my wife and just rubber-ducked a solution that should work brilliantly.
I think I'm going to make each equippable item in my fantasy RPG grant a skill while its worn (in addition to the character's learned skills). Equipped gear that might be weaker in stats can still be useful in certain situations if the skill they grant exploits a weakness or resists a strength in the monsters being fought. This could potentially open up lots of build strategies to play with for fun.
:kaojoy:
A lot of those cool RPGs allow players to import their own portraits.
Thus, we shall have that, too. :kaojoy:
Finally, deleted my Reddit account
I cant say I dont regret it, I honestly liked FMA subreddit, but nah, reddit succs
What was the worst (most difficult) part of developing your game?

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