Someday, I hope they make a game where 95% of the animation budget went to turning valves and opening door animations, leaving every other animation looking like a CDI zelda cutscene.
programming at 12 years old: "I love how it works!"
programming at 18: "I love that it works."
programming at 25: "I love why it works."
programming at 30: "I love when it works."
programming at 50: "How did this work?"
And.... I couldn't help myself. I linked my card game Lore and Concepts back to my RPG Maker game and made them take place in the same universe. I think that means I need to get back to work on my RPG Maker Game. There's obviously a story here my brain wants to tell.
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