Thank you, @Harosata, for the precious advice. I will try this way, even if I do not know how much far it will lead.
Since I am using theLEECH's Global Save System, which stores variables and switches at your choice in a separate file, I thought to do something like that with variables saved...
I am tryng to get the name of the map in which the game has been saved from the save file itself. I do not want to load the save file: I just need to know, within the current game session, the map in which the game was saved.
Looking on the web did not help.
NuraxInteractive is a young italian gamedev team, working on various projects, mainly in 3D. Psycologico is the first project published by the team, even if it goes back to when there was only the founder, which is author and developer of Psycologico itself.
You are a...
As the title states, I would like to know if it is possible to change the Audio folder of the project from its default location to somewhere else. I have already tried looking for a solution on Internet and in the scripts for hints about where the paths to the various resources are...
Sorry, guys, but I saw just now all those errors I put in the spoiler. @Sixth, the code did not crash because I wrote it correctly in the engine. Meanwhile, I also found something about the "*" character used in that context in the Ruby online documentation: in that context, "*" stands for any...
In my game, I implemented a player registration system: when you register, you are asked to choose your name, and your save files will be named with that name ($game_party.leader.name + '*.rvdata2'). This works perfectly, but the issues start when I try to selectively delete...
@Sixth, I just implemented your lines and it finely works! Thanks a lot for your help, guys :D
It would be lovely if this compplete structure for custom choice list was added to the Script Call collection, so that everyone could use it.
Thank you again!
This thread is solved.
Just done as you suggested: I set the script to print $saveFName value before (after setup_choices(@params)) and after (at the end of the script) the last part of the script: the value is printed only when ordered before the second part of the script. I think that part is just not read.
I am trying to show more than four choices without implementing a built in script. In order to do this, i followed the precious instructions provided in this topic.
So, I put this script in an event:
I suppose I totally misunderstood the instructions...