Tonbi
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  • SF_People1 added!!
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    SF_People1_7 added!
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    SF_People1_5 added!
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    SF_People1_3 added!
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    SF_People1_2 added!
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    I wrote RPGMakerMZ JavaScript reference in Japanese.
    But I think you'll be able to read it through the translator.

    SF_People1_1 added!
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    werewolf and his friends added!!
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    SF_Actor3_8 added!
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    SF_Actor3_6 added!
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    SF_Actor3_4 added!
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    SF_Actor3_3 added!
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    TheGentlemanLoser
    TheGentlemanLoser
    I'm working on a scifi game w/ tall sprites and I was missing sprites for a bunch of major and minor characters because of the dearth of tall SF sprites available so the timing for all of these releases is working out amazingly for me, happening to coincide when I need to set up a new character in the DB or a cutscene, like I had commissioned these, only better.

    As always, amazing work Tonbi!
    • Like
    Reactions: Tonbi
    Tonbi
    Tonbi
    Thank you. It's my pleasure!

    It's time for me to make my own RPG.
    SF_Actor3_2 added!
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    SF_Actor2_8 added.
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    SF_Actor2_7 (goggle ON/OFF) added.
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Dragonfly3116 wrote on Redweaver's profile.
i need to ask do you mind sending me a link to tutorial town an legend of ancients Please My new Email is necroboy1973@gmail.com
I Am A Member On The Site Here As Well If Your Still teaching Let Me Know Thanks Joseph
Added store elements.
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The next step will be to start making props (including distillers).
I just saw one of SigmaSuccor's RPG Maker news videos, it mentioned one of my plugins. Now I kind of wish I'd made a demo project for it, having nothing in that segment but a scroll down the code feels a little underwhelming given what the plugin COULD do. Except I suck at making demo stuff, and my testing project isn't fit for that. :(
Ok, to prepare for the GMTK Game Jam, I'm trying to make a game with the theme "The Cat's out of the Bag" in about 48 hours. I'd make a forum post with a question, but I don't have the time!
Worked over a week on a new BGM, and I'm finally happy with it.

Here are some screenshots of the area it will be used in
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