Just went to see KeniisuGaming's awesome stream of Game Dev Tycoon: http://youtu.be/JrnD7xBsfSU | It was awesome being there and I can't wait for the next episode of GDT and RPG Creator Podcast. You won't want to miss them, they're going to be great.
A Knight of Wind falls... and A Samurai of Storms arises! Just decided to change my name from the former, Tornado Summoner, to Tornado Samurai! Been wanting a name change for a while and finally did it today. Now, I must return to summoning storms...
What do you think would be better to do, regarding beginning game development? Create a playable demo first and recieve feedback and tips from it, or go right ahead and develop the game full scale (beginning to end)?
Getting some progress on my survival horror project! I was working on eventing yesterday and today and I'm getting better at it. Currently practicing with making sidequests (find the keys, unlock the rooms, find the code, etc.) Everything's going well so far, however, I still have a long journey ahead of me.
Working on mapping in XP. Don't know why but I favor it more than VXA's mapping. So much organization and categories. Also, just ate Pop Rocks Candy for first time ever. I didn't expect them to 'actually' sizzle...
Has anyone ever been captivated with or enjoyed listening to a pre-made RPG Maker Song (XP, VX, VXA, 2K etc. BGM's)? My favorite BGM is the Field_01 Theme from XP. It's so enthralling. (Especially the first 16 seconds.) What's yours?
Just started trying out Codeacademy. So far it's very informative and enlightening. I'm on 6%. This may be a strange question but is this Ruby the same as RM's Ruby? I ask this because I had read somewhere that RM's Ruby was BASED off of Ruby.
When working on a RM game (story, eventing, characters, items, skills, balancing etc.) do you find it sufficient to work on all of this by yourself or with a group/partner of the same interests and ideals?