Sorry for the late answer.
Exhydra, commenting that line help a bit when opening the menu, but just gives me 30-34 fps instead of 26-28. The biggest lag spike actually happens when closing the menu.
And Bex, I am using version 1.3.1, I don't know.
I just wanna know, does this happen...
No, I haven't modded anything related to pictures in the menu in my project or fresh ones.
I'm posting this because this is an issue I have with projects as they are created and this happens to me in 2 different computers.
Hi, My problem doesn't come with a plugin or anything like that. Just by creating a new project, without doing anything, I playtest and when I open the menu I get down to 48 fps, closing it is even worse.
In my legit project, using Yanfly Core plugin increases the spikes from 48 to 20 fps for...
Does anyone know how to change the Z position of weapons on the battle scene? I need my weapons to appear in front of the actors instead of behind them.
This seems like a simple feature that should be there but I can't find it anywhere.
NEW 1.01 - Now players can decide if they want to continue with Ok or go to title with Cancel. I tested it and doesn't work with touch, working on it, but it takes time considering you have to build the apk and install it in the phone just to test it.
The idea is something similar to what you see when you play Diablo.
You don't know what an item does until you identify it.
(The Scythe isn't identified, so you don't know its properties. When not selected, it shows a red background like the wand there)
(Diablo 3 unidentified items)...
I'm trying to make something pretty nice for my game... letting the player choose which cursor they want to see in the menus. For that to happen, I made a new window and scene as simple as the GameEnd one. It is a rectangular blank window with 3 commands. The commands are shown in text...
Well, this is what's going on here.
I'm making, or was making, a plugin that changed the way the map name window works, you know, the one that appears when you change maps showing you the name of the actual map. So now it changes color and displays an icon.
So now using notetags for each map...
Yes I know, but that's the problem actually, I made the graphics for houses in a way that if I have 500 houses in the game, EVERY house will be different, because I can shuffle all the parts, and I use the 2 layers from B to E to do that. I can't afford having the base of the house in the B-E...
First, I would like to know if there's a way to allow the player to walk behind tiles in tileset A, probably with regions. If there isn't it would be a nice plugin.
I have a really annoying problem with that, I made my entire house graphics from tiles A to E and they fit perfect in the 3...