It's time for episode 13 of the Make a Game in MZ stream. This week we talk about... math. Look guys I know a lot of people think it's boring but Math is important! We're going to craft a battle formula, and talk about what you would want out of one!
Maria has been accused of a crime she didn't commit, and it's time to uncover the truth! Let's jump into the world of Immortal Sins with Studio Blue in our RPG Maker Critique Stream. Starting NOW!
Looking for some RPG Maker MZ plugins for your game, but don't know where to get started? We've put together a huge list of suggested plugin creators! This list will be updated over time, so keep checking in!
I just want to say a huge thanks to @Archeia for getting all the forum stuff fixed. She spent so much time getting it all working last night. Big cheers for Archeia Magic.
Hey everyone, I'm going to do winners announcement post for the OCCIII after we get the edit bar fixed. It's kind of hard to do any announcement without formatting! Thanks for the patience.
Make a Game in MZ, Episode 11 is now live! This week, I'm going to show my process of turning a draft map into a finished map. (Which most people don't do, but I'm weird). Join in the chat and ask me anything:
Both the polls for the 3rd Original Character Contest ended with 5th place ties! So let's break those ties. Vote now for your favorite of the ones tied!
RPG Maker Games Critique with Studio Blue: Dark and Bright starts now! Hit the link and join us in chat as Studio Blue plays this unique looking commercial RPG Maker game from Rinober!
So what are we doing in Episode 10? We're going to use Avery's tutorial from our blog to try to make rounded cave walls! Because if Touchfuzzy can do it, any idiot can do it. ("Hey!" -Touchfuzzy). Join in live now!
Our Make a Game in RPG Maker MZ series is finally back! Let's get down to business... to create a new NPC and do some mapping. Come join us and hang out in this relaxed stream for the last day of the year!
hmm... I just solved one of the more annoying sideview battler problems in MV.. Passive States and Visual States can make it so when your character is in crisis HP, they don't go back to normal walk/wait when it's their turn. they stay in the crisis motion... neat.
Apparently all of LGBT reddit hates me. I posted a simple question and only got hate mail. What's the deal? The doompost was literally 6 months ago and I've changed my views since then and apologized. MOD NOTE: See second response before replying to this. - Wavelength
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