Traveling Bard
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  • Had a bit of time to work on my game last night. What do other people use as battler placeholders? My favorite at the moment is a chicken :)
    Traveling Bard
    Traveling Bard
    omg... YES! I'll make that change when I get home. Why didn't I think about that?!
    bgillisp
    bgillisp
    I use a slime named placeholder or punching bag, with 1 HP and 1 in all stats. That way it is there just to have a placeholder where a battle is, and I update it later.
    mishakoc
    mishakoc
    So I assume you guessed it right then xD
    You didn't think about it because you're yet to see the true power and dread of the devil masquerading as a peaceful farm animal.
    So, I took a bunch of screenshots in order to recreate all my enemies due to heights error...And the screenshots were lost/never saved...
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    Traveling Bard
    Traveling Bard
    @mishakoc I read somewhere that it might be an editor version mismatch (my game is 1.5.2 but my editor was 1.6.x), but I addressed that and still get the error. Then I tried deleting all my enemies and starting over. Still in the middle of this, if it doesn't work then I'll probably make a post about it.
    mishakoc
    mishakoc
    I see. Steam auto upgrading the editor is sure annoying and causes more problems than it solves. Did you upgrade the project to be 1.6.2 or downgraded the editor back using an older back-up instead of the current build?
    Good luck with trying to work this one out.
    Traveling Bard
    Traveling Bard
    @mishakoc oh I tried both lol ultimately I locked it in 1.5.2 b/c 1.6.2 broke quite a few of my plugins and I didn't want to have to go triaging all of that. I'd rather fight one particular bug than the unknown lol I still haven't had the time to dive back in yet but I think I will be able to Thursday. I'll let you know if I end up solving it or setting my game on fire ;)
    Nothing like starting your week with an early morning dental appointment lol
    Wavelength
    Wavelength
    Yeah, that's pretty rough (especially if they're doing dental work and not just a checkup!). Keep something really fun or otherwise pleasing on the horizon, and just keep your eyes on that as you get through the week. :)
    Traveling Bard
    Traveling Bard
    Yeah there was drilling and some science, but I survived... this time. Better to knock it out now than suffer later though. The fun thing I've got my eye on is a new build for a game I've been working on. I'll hopefully be posting about it in the next day or two. Thanks for the well wishes :)
    Wavelength
    Wavelength
    Right on. Better to be aggressive in dealing with your own health. Sounds like you've got a solid plan for keeping that good mindset up.
    Harvest moon on Friday the 13th.. Are prophecies about to be fulfilled tonight or is this the start of a B-Movie horror?
    You ever think up a really cool/unique idea that you think is going to be HUGE and then find it's long running light novel series & anime?
    mishakoc
    mishakoc
    Making an open-world RPG sounds really tedious and like a lot of work. (but amazing at the same time)
    Traveling Bard
    Traveling Bard
    I'm still debating on how I'd implement it. Open world rpg = tons of work, so I figured I'd probably have some sort of set framework and drop each sword on top of it like a module or a quest. Then I'd have some method of determining time, perhaps increase the variable after you successfully deal with one of swords. After that, it's all conditional branches & variable boss stats :)
    mishakoc
    mishakoc
    You say conditional branches as if they are easy to manage. I mean it'll be a ton of conditional branches.
    Feeling down today. Ended up taking off "sick". I want to work on the game but maybe I should just play some DQ11 & get my mind right...
    Dawned on me just how much more work I need to put into my game... One thing at a time. I'll eventually finish as long as I don't stop.
    Vaena
    Vaena
    I feel you, lol. I tried making a to-do list and it got so long that I just laughed and said 'ok so for now whatever part I'm in the mood for'.
    Traveling Bard
    Traveling Bard
    @Vaena same lol anything is better than nothing. I still make sure to work on stuff from said list though. New ideas go to the backlog. I want the game to be done at some point after all.
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    Vaena
    Vaena
    Doing a VN here and I am the sole artist, writer, and coder so it's... taking a bit, haha. I'm having fun, though, which is really what matters I suppose. At least it makes it so I can jump around if code aggravates me, if I get writer's block, or if I just don't feel like drawing that thing-a-ma-jig today.
    You ever find yourself game developing at your local starbucks alittle too much? I'm starting to get weird looks from the staff... lol.
    BloodletterQ
    BloodletterQ
    I just wonder if anybody gets interested in your work...
    Traveling Bard
    Traveling Bard
    @The Stranger, it's like Seinfeld once said "I bought a cup of coffee and now I live here." haha but yeah I re-up ever hour or so. Buy another round or some snack.
    @BloodletterQ, I've only had two people actually come over and ask what I work on every day. One was like "oh..." & left. The other was like "Cool! Let me know when you're done, I'd like to play it."
    Jenova
    Jenova
    @The Stranger This has to be me. Everyday. I DO buy coffee every now and again, but for the most part, not unless I have the urge for COFFEE. The tables are pretty large and i've seen people buy coffee and take up 3x the amount of space I do. So I guess it's different for everyone. P.S. Starbucks IS my office. :)
    Spent 2 weeks trying to come up w/ monsters for my game... nothing. I sit down with a 5E Monster Manual for an hr & now I have ~100 monsters
    Avery
    Avery
    Ah yeah, DnD. Such a great inspirational thing ;3
    Benny Jackdaw
    Benny Jackdaw
    personally, I try to think of the heroes of a story I write it before I think about the villains.
    Traveling Bard
    Traveling Bard
    @Benny Jackdaw I start with skills or abilities that I think would be fun, wrap a character around that, and then I write a whole bunch of skills to counter those hero skills... and a few that the hero skills counter (to make the player feel smart). The problem is that all I have is concepts, not monsters. The MM gave me ideas to throw my concepts into. But thanks for the advice :)
    About to go in for oral surgery. Gonna be a long few days of recovery... maybe I'll spend the time working on monster design.
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    Traveling Bard
    Traveling Bard
    @Eterna, thanks for the well wishes :)
    @OmnislashXX, then I shall be a bard of letters! At least until the swelling goes down.
    @Sharm, seems scarier going in then it actually is. Thanks for all the advice!
    Sharm
    Sharm
    Yeah, it can be scary, especially if you've never done anything like it before. In my experience being put under is actually underwhelming. The stick a needle in your arm, tell you to count backwards and you'll just start to feel a little sleepy and then wake up with everything done.
    Sharm
    Sharm
    The worst part of oral surgery is the pain of recovery, which is more of an annoyance pain than a "make it stop" sort. Annoyance is probably going to be the main emotion, really. It's the little things that you can't do that will bug you the most. So it's not fun but it's an every day sort of not fun, if that makes any sense.
    *Shakes fist at Text and Choice logic* Tried to make re-usable Choices but alas, Text and Choice must be bound together. /sigh
    Working on a game I've decided to release a demo build for the release event. Scope creep is real...lol we have 11 days left, right?!
    Got back to work recently & decided to see what the forums have been up to. Seems I might be in time for a new event! Thanks for the fire!
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palatkorn wrote on Kes's profile.
Hello i have a question Regarding the topic of games in my development, is there anything that I can't post yet?

"Your service has been identified as part of an outage. This is expected to be restored by 7pm IN SEVEN DAYS!!!" Guess I won't be around as much over the next week :(
Ami
tethering is my lifesaver,especially when computer or laptop doesn't support internet connection.
convention concluded, i'm glad the books well received and sold out
not every content is decent, but i'll be better for the next work.

now back to game developing
I hope to be able to post my vxace resource edits this Wednesday.
Not sure if I'll get to the library though.

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