Trihan
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  • Theydies and gentlethems, presenting Touch the Stars character #1: Anna Smith and her transformed form, Sagittaria!1624568259771.png
    I've been keeping my cards fairly close to my chest, but Team Muxedo Task is proud to present the first offering for our contest entry: the title screen background.1624496085488.png
    slimmmeiske2
    slimmmeiske2
    @ImaginaryVillain It's on the same level as the IGMC prizes (not sure if you were around for those?).
    Edit: Wait no, it isn't. Those had (at least) a total prize pool of $10,000.
    ImaginaryVillain
    ImaginaryVillain
    Interesting, though definitely before my time here. I joined Jun 21, 2019. Not going to lie if $10,000 was on the line... I'd instantly join a game jam. :LZSexcite: Still this one even kind of interests me a bit... All of my plugins I made for my other game are easily added to another. Hmm... Would be tough with my work schedule though. :kaoswt:
    Trihan
    Trihan
    Ha, if I cared about that I wouldn't be doing it either. I am going to fall so hilariously behind with everything doing this.
    What do you guys want to see for the new Jump into Javascript? A continuation of the rpg_objects, or would you prefer a "lesson 0" where I go back to the absolute basics of Javascript and cover the fundamentals of the language and its construction?
    Kes
    Kes
    With MZ the number of people wanting to know Javascript has increased a lot, so maybe a Lesson 0 would be highly welcomed. Though, ofc, I may be wrong.
    Trihan
    Trihan
    I was thinking the same thing, Kes.
    New version of my wife's art for Tundra's opening map. No new version of Katrina yet, but I think this looks awesome.1624062754755.png
    Finally working actively on Tundra! I'd like to share my wife's WIP art for the starting map and a rough draft of one of the later characters, Katrina. She's very eager to hear any feedback you might have!1623790662347.png
    Finnuval
    Finnuval
    My main advice would be since you use no outlines to use a bit stronger shading. Other then that it looks good
    Trihan
    Trihan
    @Finnuval I think I slightly misspoke when I said there won't be outlines; I meant the outlines won't be black, and she hasn't added those in yet. :)

    She says thank you very much to everyone who's commented so far for your feedback and suggestions. <3
    Finnuval
    Finnuval
    Ah in that case disregard what i said xD
    New Slip into Ruby has been posted! I'll update Jump into Javascript tomorrow after I get some sleep.
    Would anyone be interested in bringing back the OneHour thing we used to do in #rm2k on IRC back in the day? The basic idea is that someone sets a topic and you have an hour to make a game on that topic, then everyone plays and judges the entries and the winner decides the next topic. It was really fun.
    bgillisp
    bgillisp
    On a different discord I was on they did a 24 hour jam, that was pretty fun.
    slimmmeiske2
    slimmmeiske2
    One hour seems pretty short and if you're in the wrong timezone, you might not be able to participate. I think 24 hours would be a better idea in this case.
    Trihan
    Trihan
    We had it at a kind of "neutral" time for that reason. We had people from all over the world doing it! It was more fun as an hour rather than 24 hours because an hour really isn't enough time to make something *good* so you have to be really creative. Some of the entries were ****ing hilarious.
    Huh. A forum topic just pointed out to me one MV->MZ difference I hadn't registered previously: the skill/item use message in MZ doesn't have the actor name hardcoded at the beginning like MV did, so you have more control over having stuff come before it.
    Question for anyone who reads Slip into Ruby or Jump into Javascript: do I sometimes get too "explainy" with the methods/functions? Would it be more useful if I stuck to explaining what the code is doing rather than also delving into minutiae of the technical side of it?
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    Shaz
    Shaz
    I like explanations, but I may not be your target audience
    ATT_Turan
    ATT_Turan
    Yes. I've looked at Jump into JavaScript when you've recommended it to newbies, and in my opinion it's a little too much reciting the function's purpose in English instead of explaining what's being done.
    redcachalot
    redcachalot
    I like it the way it is. Please ALWAYS EXPAND the technical details as much as possible! Scripting is serious stuff and being terse and laconic just isn't going to help anyone. Any newbie ought to realize that is they want to swim at the deep end of the pool, they need all the help that they can get! Myself included...
    I had a potential idea for a paid service and just want to put out feelers for whether people think it's a good idea.

    Would anyone be interested in, or think there would be interest in, pre-made RM projects that recreate systems, mechanics and effects from different games? Kinda like a suite of ready-made fangame toolkits.
    Trihan
    Trihan
    Yeah, I likely won't be using actual game titles in the project names themselves.
    Zeriab
    Zeriab
    Through the past 5 years about half of people contacting me about RMXP support has been for pokemon essentials. This stayed true even after Nintendo took it down.

    @Sausage_Boi I think they did more than just use the name. Pretty sure it contained eithers rips or recreated visuals that were a bit too close to the original pokemon games.
    Shaz
    Shaz
    @Sausage_Boi I think there have been other kits that ripped off Pokemon but didn't use the name (not necessarily for RPG Maker) and they took those down as well. I don't remember where I read that or what the reasoning was - mechanics too similar, used same names within the game, ripped resources - no idea.
    Hey man, I saw you mention that you do MV javascript work? Just wanted to confirm it before I put you on speed dial. =)
    Trihan
    Trihan
    I do indeed, yes.
    Other smaller QOL improvement that's nonetheless going to be useful: if you select a member in the troop editor in the database, it displays the member's enemy ID in the top left.
    Pretty much everyone knows at this point that ctrl+tab cycles through MZ's layers; I've just found out that shift+ctrl+tab cycles them backwards, so you *can* go back and forth.
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Im just gonna get a plugin or two....or five hundred.
MV/MZ dev: "I'll build an APK to run on Android mobile devices!"

Microsoft: "Here is the great news. Now you can play android apps on Windows 11!"
Work-in-progress dwarf character. Got him mostly there but he needs some earrings or hair jewellery.
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I cant not for the life of me figure out where this bomb item comes from.

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