Can we upload our projects to itch in the standard deployed form (with the img, js folders etc. present) or do we need to package them into installers? Just wary of paid plugins being taken from my game when downloaded.
First foray into fully custom Dragonbones animation has come with several lessons which have improved my understanding of how it works. Managed to make a fairly decent animation with the assets my wife made!
You know, the part of the Touch the Stars contest I'm loving the most so far is how everyone who I know to be participating is so supportive of their fellow contestants. It's a really chill vibe despite the stakes involved and I always like seeing that in a game jam. Seeing all the progress being shared and the positive feedback coming from it is really heartwarming. Keep it up, everyone!
Finally working actively on Tundra! I'd like to share my wife's WIP art for the starting map and a rough draft of one of the later characters, Katrina. She's very eager to hear any feedback you might have!
Would anyone be interested in bringing back the OneHour thing we used to do in #rm2k on IRC back in the day? The basic idea is that someone sets a topic and you have an hour to make a game on that topic, then everyone plays and judges the entries and the winner decides the next topic. It was really fun.
Huh. A forum topic just pointed out to me one MV->MZ difference I hadn't registered previously: the skill/item use message in MZ doesn't have the actor name hardcoded at the beginning like MV did, so you have more control over having stuff come before it.
So ghosts can go through walls and stuff, and depending their type (according to fantasy media) they can or can't interact with objects to a certain degree...
So why they don't always fall through floors? Do they always float and sometimes simulate walking? If things go through them how can they hear/see? And why sometimes they have clothing? Do clothes die as well?