Other smaller QOL improvement that's nonetheless going to be useful: if you select a member in the troop editor in the database, it displays the member's enemy ID in the top left.
Huh, another change in MZ I didn't notice until now: multiple common event calls in a skill/item will all be called now rather than just the most recent one like MV did.
Pretty much everyone knows at this point that ctrl+tab cycles through MZ's layers; I've just found out that shift+ctrl+tab cycles them backwards, so you *can* go back and forth.
The VisuStella quest journal plugin is incredible. Definitely worth preordering or picking up on release if I do say so myself. So much work's gone into it and it's hugely versatile.
Everyone, just a PSA that Visustella has an official outlet for support. Please contact them here, as you'll get a much faster response that way: http://www.yanfly.moe/wiki/Troubleshooting_Plugins_(RPG_Maker_MZ) There's a report option that goes straight to the devs if needed. Posting support issues on the forums is just risking your issue being missed by the support team.
That awkward moment when you realise that the bug you had last night that prevented you from sending a plugin for review was just you writing your own notetag wrong.
Just a heads-up that Slip into Ruby and Jump into Javascript might be a bit slow for now while I'm on the team porting the YEP plugins to VisuStella's MZ suite.
Would Jump into Javascript be best off continuing to break down the MV core files, or would people prefer a quick detour to cover everything that's changed in the core from MV to MZ?
Hypothetically, if one were to discover a method via which it's possible to acquire several of Yanfly's paid plugins without paying for them in a technically legitimate fashion, one really should inform him of this, right?
Satisfy my curiosity for a sec please, folks: how many people actively followed/follow my Slip into Ruby or Jump into Javascript series and have found them useful for learning what makes RM tick?
It's still early days, and I was going to keep this under wraps until development is a bit further along, but I'm just so damn proud of how robust the integrity-checking in this plugin is that I have to share it.
Just wanted to share how my game won 1st place in a game jam for itch.io. Everyone else used Unreal, Unity, GMS2, Godot, etc but I used RPG Maker 2003 It just shows that you can create a good game and it doesn't matter which engine you use
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