Due to volume and my chronic inability to keep myself organised when things aren't all in one place, I'm setting up a dedicated email address for commission work requests. Details to come in my shop topic!
The biggest piece of advice I could give people who ask questions like "Is this mechanic a good idea?" or "is this balanced?" is that the answer is always dependent on several factors. Whether one thing in your game works can change entirely depending on what else you have going on around it. Harmony and balance in mechanics is a balancing act, not a single decision.
In the name of transparency and taking responsibility, this is a public apology to my recent clients for all the delays and waiting for commissions. I'm truly, deeply sorry I've fallen so far behind. The pandemic really messed with my head and concept of time and I've let pretty much everything slip, but I'm getting caught up and am reviewing my workflow to make changes that prevent this from happening again
So today I learned that MZ made a very subtle change to how "remove by damage" states are handled in comparison to MV.
It no longer checks the target's result to see if the state was already being removed, meaning an attack that adds a state which is removed by damage will now be reapplied if you attack a target that already has it (which wasn't the case in MV)
There's 7 main areas in the game that are all connected. This train get's you from an underground lab to the center of someone's subconscious. inside the train you can talk to some of the passengers. but going to the top of it, there's battles.