See, I was going to set up a development blog for my IGMC entry, but unfortunately the central conceit of the game is that in the first minute or so it appears to be something completely different and if people watch me work on it they'll know what the twist is. XD
Question for you all. You've been given a part-time job at a place you used to work, but you have an upcoming interview for a job you'd rather be doing instead, in line with your ideal career. A job offer would be unlikely to come before you've completed a lengthy induction for the other job that's expensive to the company, and if you took the second job you'd essentially be betraying several good friends you made last time you worked there. Would you take it?
With my project, I want the player to have access to all the tools they need to get from New Game to Credits as soon as possible; I want the player's progress to only be impeded by the player not knowing how to use the tools the game provides.