At the end of chapter 1, the party get the world map key item which enable a mini map on the overworld. Alternatively, you can 'use' the world map from the item menu to see this representation of the world.
Have a nice weekend
Working on cut scenes for Chap 2. Here, Iliad is about to lockpick a door using an hair pin. All those little animated poses are quite the work, but it does add some life to the scene
Until next weekend!
Showing the item scene today. Reproducing some of the classics: items, weapons and armors are in the same list. Until you sort the list, newly gained items are added at the end of the list (or in the first available spot). Using or equipping all the items on one spot will leave a hole in the list (until it get sorted again). Have a nice day, everyones!
The Undead state: when affected by it, characters are turned into a skeleton. They can fight normally, but won't gain exp at the end of battle. In addition, undeads get damaged by healing items/spells, and are weak to fire and light elements. Classic
I'm supposed to work on cut scenes, but I procrastinate by doing some spriting. I've been working on these during the weekend; the colors and design of the old man on the left is based on Fusoya from FF IV. And the one in the middle is not a vampire, but I did based his outfit on Lugosi's famous costume.
Good day to all!
Done with mapping the harbor area of Brista. Added a few more details like twitching fishes on the ground, and of course, side-walking crabs. Will take a break from mapping for a while as I need to work on cut scenes for this part of the game.
I wish a nice weekend to everyone.
Been trying to make water patch/puddle tiles that reflect the characters on the ground to add some details for the port city docks map. Maybe adding some tiny crabs walking around would also add a nice touch.
Have a nice weekend!