TsukiAkari_Otome
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  • My team recruitment thread is finally online. Please, if you guys are interested in language learning, take a look. Even if you don't join, a word of encouragement is always welcome.
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    Shaz
    Shaz
    Hi there, please don't make status feed posts asking people to look at your forum thread. Status feed rules can be found via the Help link at the top of the page.
    TsukiAkari_Otome
    TsukiAkari_Otome
    I'm sorry. Won't happen again.
    stuck. my notebook overheated and now I have to make room in the desk for my PC. Problem: too early to make noise. I'm bored
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    Reactions: The Stranger
    The Stranger
    The Stranger
    I've also spent some time living in a little shepherd's cottage in Wales - that was wonderful. It really was in the middle of nowhere. It stood at the edge of a lake that was once a valley with a town inside, which had been flooded to create a resevoir. Nothing but mountains and trees around, and the night was so black you couldn't see anything in front of you, but the heavens were ever so clear. It was nice. :)
    TsukiAkari_Otome
    TsukiAkari_Otome
    :ewat: that's awesome!
    It should have been breathtaking!
    I hope you as much as me can go back to those places at some point.
    The Stranger
    The Stranger
    Yeah, it was wonderful. We built a little fire on the shore of the lake and just talked. We even got to see the International Space Station pass by; that thing is both really fast and really bright.
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SF_People3_5 added!
index.php

Marketing seems to be about reducing dependence on luck to sell a product, as well as expanding the number of avenues in which luck can play a role in selling a product.
So, I've been wanting to do this randomized logic puzzle in my game for years now. I finally figured out how to do it by using arrays and a few small script calls. It's based on the Einstein Fish Puzzle! :D Though, I have no idea how to actually have the player put in answers.... might start a thread about it.

The projectiles shown in this video are as follows:
1, Basic Triple
2, 30-Degree Arc
3, Randomized Blast Wave
4, 8-way
5, 8-way Double
6, 8-way Slowness
7, 120-Degree Arc Repetitive
8, Projective Triple
9, Split 8-way
10, 2-way Split Randomized Arc
11, HP-MP Split Arc
12, Split Laser
13, Shock
14, Cosine
Drop shadows and water reflections tests in RPG Maker VX Ace


BgI3F80.png

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