Game number 12 is starting to take shape. It's a block puzzle in the spirit of Puyo Puyo. The main menu, quick game, the story mode and everything else is ready. Now only one thing is left to do: The story itself.
Just going to use stationary water for the randomized maps. Sure, particles would look cool... But this is about compromising and not spending countless hours making the perfect water particle for each set piece with water.
Maybe I should get rid of the Banish ability in my game. It's a non-elemental spell that doesn't even appear in the magic chart. It's only there because my Elementalist doesn't use light or dark magic. It only effects summoned creatures.