I checked my Auto Passive states first...and promptly realized I only have auto-states that increase stats. lol
So I checked the buff formula, changed a 0.75 to a 1.0... now its fixed. I sure feel dumb. xD Thanks man!
I'm having an issue with RPG Maker MV, for some reason whenever I playtest my current game the stats are reduced by 25%! so if the character has 100 Endurance/Defense, its reduced to 75 x.x I have no clue why its happening.
I know its some sort of a plug-in problem, or maybe a combo-wombo of...
So in Persona Q there are these 'reverse' accessories that would swap a certain stat with another while said accessory is equipped. (Example: St-Ma reverse would switch Strength and Magic, so 40 strength and 20 magic becomes 20 strength and 40 magic)
I bring this up because I want to do...
Hiya! Let's cut to the chase.
I want my character in the project I'm working on to use a spell that triples the power of the next spell/physical skill they use. Similar to the spells Mind and Power charge in Persona 3, 4, Q, and maybe 1 and 2, I haven't seen them sooo... yeah... Anyone now how...
Does anyone know a way to have a battle open with a special battle opening?
Like, say you're fighting a Frog King as a boss fight. I want the fight to initiate with 'The Frog King hops into battle!' anyone know a way?
back in RPG Maker VX Ace, the character generator had a really really nice Tan skin, but MV's is very odd and incosistent.
For reference, I'm thinking of the first skin tone of the second row for MV.
Anyone know of a fix or if someone made a better tan? I liked the tan skin :c