TWings
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Mar 21, 2019 at 9:49 AM
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TWings

The Dragon Whisperer, Male, from Kyoto

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Overwriting other people's plugins functions can be a lot of work sometimes. Mar 6, 2019

TWings was last seen:
Mar 21, 2019 at 9:49 AM
    1. TWings
      TWings
      Overwriting other people's plugins functions can be a lot of work sometimes.
      1. View previous comments...
      2. TWings
        TWings
        It really depends what kind of plugin we're talking about. But when it's more than a few hours worth of work, I'd rather spend a few hours identifying the parts I wish to change, than days coding/testing everything myself.
        Mar 6, 2019
      3. TWings
        TWings
        It's actually the same with the game's code. You wouldn't rewrite the whole engine yourself just to change a few functions.
        Mar 6, 2019
      4. Windows i7
        Windows i7
        I find that as the work involved increases, so too does the satisfaction that comes when you finish it.
        Mar 6, 2019
    2. TWings
      TWings
      Now I want a Earth Celestial Buddy too...
    3. TWings
      TWings
      My project now have a piano feature, because it's nice to take a break from saving the world.
      1. Elliot404 and Poryg like this.
      2. TheoAllen
        TheoAllen
        +1 for not having a fishing feature to take a break from saving the world.
        Mar 4, 2019
        Engr. Adiktuzmiko and TWings like this.
      3. TWings
        TWings
        I guess I could. But the piano was easier to event ! lol And I also don't enjoy that much the fishing mini-games as a player. :LZSrasp:
        Nice thing is I can now probably add short musical references to some old RPGs without breaking any lows.
        Mar 4, 2019
    4. TWings
      TWings
      It was tough, but I'm done with my Passive Skills plugin ! Love that warm feeling when everything finally works as planned :LZSproud:
      1. curioushika, Padramyr and Poryg like this.
      2. TWings
        TWings
        But then again there's always the unforseen bug when loading a save file... lol
        Now, it really works !
        Feb 27, 2019
    5. TWings
      TWings
      Working on a new Passive Skills plugin.
    6. TWings
      TWings
      Made some QOL update to my core plugin. It will probably save me hours of tedious work.
      1. Engr. Adiktuzmiko likes this.
    7. TWings
      TWings
      Completed my 4th puzzle, with party spliting and switches. To the next eventing challenge then...
      1. Kuro DCupu
        Kuro DCupu
        ... there's an eventing challenge?
        Feb 20, 2019
      2. TWings
        TWings
        Only the ones I'm making for myself with every new event. ;)
        Feb 20, 2019
        Mordridakon likes this.
    8. TWings
      TWings
      1st day trying to code a new battle engine for MV. Challenging task, but it will be rewarding if I manage to complete it.
      1. Starbird_Resources and Poryg like this.
    9. TWings
      TWings
      It was a bit tricky, but I've managed my first "rideable" moving platform event.
      1. Marsigne and Artificer like this.
      2. View previous comments...
      3. Marsigne
        Marsigne
        Yup, a double-take function comes to mind, but it's not as easy as it sounds as there's probably no such function in the forefront. :D
        Dec 5, 2018
      4. Tea's Jams
        Tea's Jams
        I have a youtube tutorial on a riding platform event. If you use MV.
        Dec 5, 2018
        TWings likes this.
      5. TWings
        TWings
        I've already completed it, but I had a look out of curiosity. My puzzle is actually not that simple. The platforms aren't fix, they're moving by themselves and there are also levers that alter their route. So I couldn't have used it anyway. I've also done it without any plugin.
        Still thanks, because I realised I forgot to deal with the followers. I'll go for the easy solution and disable them while riding.
        Dec 5, 2018
        Tea's Jams likes this.
    10. TWings
      TWings
      Just completed a playthrough on my game's act 1. Over 15 hours including optional content !
      1. The Stranger and Finnuval like this.
      2. View previous comments...
      3. bgillisp
        bgillisp
        Oh, yes, it did. Repeatedly. The only reason I even had a chance was I knew how to get the ultimate armors and weapons for 4 of my characters, and a few ultimate skills. The problem was I had really low HP and MP for what you normally have so I could get one shotted by the boss, so had to know the pattern well to know when to just guard or use a skill to mitigate damage that turn.
        Dec 1, 2018
        Finnuval likes this.
      4. bgillisp
        bgillisp
        And I had to know which skills to learn, and which to just skip. Definitely not an easy way to play the game, that is for sure.
        Dec 1, 2018
        Finnuval likes this.
      5. TWings
        TWings
        I was aiming at a 30ish hours game. So it's nice if I get there. There's really a lot of optional content that the player may skip, but doing so also kinda spices up the difficulty. Not sure yet how long it would take on the most direct playthrough. The average player will probably be wandering halfway between the shortest and longest road though.
        I'll find out more when my main alpha tester will get back on work.
        Dec 1, 2018
    11. TWings
      TWings
      Took me 2 hours to set up an optional cutscene featuring 6 random unlocked girl characters at random locations... Yup, completely worth it.
      1. RetroExcellent likes this.
      2. RetroExcellent
        RetroExcellent
        Optional Cutscenes are always worth it!
        Nov 17, 2018
    12. TWings
      TWings
      Been working on a macro common event the past few weeks. Over 3100 lines... But it's almost over ! :D
      1. Artificer and Poryg like this.
      2. Poryg
        Poryg
        Well, imagine if you could code that :D
        Nov 11, 2018
      3. TWings
        TWings
        It's mostly texts with some branching really. That macro event is managing all my characters "private events". But it sure was a lot of writing, with a lot of different characters and situations. I seriously need a break from writing now ! lol
        Nov 11, 2018
    13. TWings
      TWings
      4 months since released and nobody to tell me my demo's battles were bugged... Seriously ?! :LZSskeptic:
    14. TWings
      TWings
      Figuring out the right formula for my Time system to fit my Day/Night cycle felt like beeing back to school doing maths.
      1. Finnuval and Marsigne like this.
      2. MushroomCake28
        MushroomCake28
        I like math. I kinda miss math classes (all we do in law school is read).
        Oct 23, 2018
        Finnuval and Marsigne like this.
      3. Finnuval
        Finnuval
        I hate math :/
        Oct 23, 2018
        MushroomCake28 likes this.
    15. TWings
      TWings
      The more complicated it is, the more things can go wrong unexpectedly.
      1. Finnuval likes this.
      2. samkfj
        samkfj
        Sounds like Murphy's Law
        Oct 21, 2018
      3. cabfe
        cabfe
        Nah, it's a perfect plan. What could go wrong? :D
        Oct 21, 2018
        samkfj likes this.
      4. Shaz
        Shaz
        Even if it's seemingly simple, things can go wrong unexpectedly.

        And on that note, when do things ever go wrong expectedly?
        Oct 21, 2018
    16. TWings
      TWings
      Been a while since my last playtest. Over 20 bugs sniped so far from minor glitch to game breaking.
      1. OmnislashXX
        OmnislashXX
        There are always bugs. Test play often and recruit others to test play it as well.
        Oct 21, 2018
      2. TWings
        TWings
        I do small scale tests depending on what I'm adding. But full playthrough is the only way to spot most of the stuff. Those I do only when there's enough new meaningful content.
        Oct 21, 2018
      3. TWings
        TWings
        Having testers is sure important, they can find bugs you wouldn't. It's also important to test yourself a lot, because there are some details only you can know if they're wrong or missing. :)
        Oct 21, 2018
    17. TWings
      TWings
      Almost done with my Day/Night system.
      1. DivideByZero
        DivideByZero
        Pics!
        Sep 20, 2018
      2. TWings
        TWings
        Pics probably wouldn't show more than anyone can show without that system. lol
        It's more of a gameplay thing I guess.
        Sep 20, 2018
        DivideByZero likes this.
    18. TWings
      TWings
      Now it's done. First alpha demo published. Just a demo, but still kinda stressful.
      1. starlight dream
        starlight dream
        :kaopride: So proud of you... *tears of joy and awkwardness* XD I hope you'll receive useful and encouraging feedback. But for now congrats on getting so far! Treat yourself! ^^
        Jun 26, 2018
        Marsigne likes this.
      2. TWings
        TWings
        Thanks ! lol
        I really hesitated to rework the maps with new tilesets, and look for different musics because RTP doesn't get much love. But at this rate the demo would never get ready. So I'm taking a risk hoping people understand it's still work in progress.
        Jun 26, 2018
        Marsigne and starlight dream like this.
      3. starlight dream
        starlight dream
        Yes, that's ok. And if you don't plan to keep certain resources, it doesn't matter if anyone complains about them, you'll simply file the whining under 'comments that don't apply' :p
        Jun 26, 2018
        TWings and Marsigne like this.
    19. TWings
      TWings
      Spent 2 hours to enable my actor to pass doors... lol
      1. Marsigne likes this.
      2. View previous comments...
      3. starlight dream
        starlight dream
        The door was obviously too small for the character.
        Jun 14, 2018
        TWings likes this.
      4. TWings
        TWings
        lol ! And it was only south doors at that.
        You must be right, the character was opening / closing the door but never going through. :p

        (the real problem was an unforseen bug between my passabilty plugin and some specific events)
        Jun 15, 2018
        starlight dream likes this.
      5. starlight dream
        starlight dream
        At least you found the bug. That's a victory :p
        Jun 15, 2018
        TWings likes this.
    20. TWings
      TWings
      Didn't playtest my project for a while. It's a freaking bug festival ! :x
      1. View previous comments...
      2. The Stranger
        The Stranger
        Bug festival, eh? Sounds fun. Is it anything like the Download Festival, or the Reading Festival? If so, I Imagine it's filled with awkward tent sex, drink, drugs, and okay music. :p
        May 23, 2018
        starlight dream and TWings like this.
      3. TWings
        TWings
        Well, the worst of it was because I usually don't run any saved game while testing small bits. Got a few problems with some of my plugins data.
        May 23, 2018
        The Stranger and starlight dream like this.
      4. starlight dream
        starlight dream
        After the bug festival, comes the RAID festival! xD
        May 23, 2018
        TWings and The Stranger like this.
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  • About

    Gender:
    Male
    Home Page:
    https://www.patreon.com/twings
    Location:
    Kyoto
    First Language:
    French
    Primarily Uses:
    RMMV

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    Current project :
    [​IMG]
    List of Projects :
    In progress
    - Galdmaril (2019 ?)

    Completed
    - Memories of a silver Dragon - a Galdmaril story (May 25th 2018) (One Map Challenge mini-project)
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