Which part of game development is the most exciting for you and why?
I realy enjoy the brianstorming part, but alos the world-building. Waht i oftne realy enjoy is collaboration wihtother peol, where we build the world together.
People are saying the Steam fulscreen is chopy; might wana fix that... and thay'd like OGG support,l but if the patches work then good. two things to plan on for the future.Good to know about the patches. Also I should buy it whil eit is on sale.
LEt me put that differently; there
Let me rephrase— is this going to trigger a new crackdown on preexisting illegal games or force them out of existence? Both Forever's End and Legend of the Philosopher's Stone (Amazing games I might add) were created when the rules were more lax. Does that...
*Wonder what it does to the legal status of older games that use rips (Forever's End, for example) if imported into the maker. *mulls over things* I don't know if i'd call her my favorite, but I have a special place in my heart for the little blue-haired girl from the 2k3 rtp due to her use as...
i'm working on finishing an old game in vx ace (the first game i tried to make in vx ace), and it's making me realize how many things i've come to take for granted in mv (like the additional BCDE tile layer and the plugin manager).
I really hope Google stadia/Amazon luna become successful household "consoles" in the future only because I could see it being 1000x easier to get RPG Maker and other indie games on their platforms & if so I PRAY they have gate keepers to keep half baked indie games out of the mix so they don't end up like steam/itch.io with 1000s of incomplete RM projects that continue to give our community a bad stigma.