Recent content by unagiootoro

  1. unagiootoro

    RMMZ Skill tree plugin for MZ

    Update to version v1.6.2. v1.6.2 -Fixed a bug where the skill tree was not initialized when selecting a new game after returning to the title. v1.6.1 -Added "skt_open" function -Added help for "SkillTreeConfig_en.js" according to the above. -Fixed a bug that the SP acquisition amount displayed...
  2. unagiootoro

    RMMZ Skill tree plugin for MZ

    Currently, there is no function to change the BGM. I will consider it as a future issue.
  3. unagiootoro

    Quest syste plugin

    As mentioned in #23, in order for the quest to be displayed, it is necessary to associate the variable with the quest and set the value of the variable in the event.
  4. unagiootoro

    RMMZ Skill tree plugin for MZ

    You can display the icon in the main menu in the following ways. Install the skill tree plugin above the Visu Stella main menu. Then, register the following contents in the plug-in parameter "Command Window List" of VisuStella main menu. Symbol: skillTree JS Text: return 'Skill tree'; JS Show...
  5. unagiootoro

    Quest syste plugin

    Scene_QuestSystem cannot be accessed directly from the outside. You need to access it via QuestSystemAlias as follows: SceneManager.push(QuestSystemAlias.Scene_QuestSystem);
  6. unagiootoro

    Quest syste plugin

    It is by design that reportable quests cannot be canceled. However, we have made it easier to customize the code by providing STATE_LIST and COMMAND_TABLE. So your change code is correct.
  7. unagiootoro

    RMMZ Skill tree plugin for MZ

    Updated the plugin version to v1.6.0 See # 1 for details.
  8. unagiootoro

    RMMZ Skill tree plugin for MZ

    As CathyRina says, I think it's because the "Sword skill" that exists in "skillTreeTypes" isn't used. All skill tree types set in "skillTreeTypes" must be used in "skillTreeDerivative".
  9. unagiootoro

    Quest syste plugin

    The state of the quest registered in the plugin parameter "quest data" is managed by a variable. ("quest data" allows you to set which quests are assigned to which variables.) When the value of the quest state variable changes from 0 to 1, you can order the quest. The meanings of the values of...
  10. unagiootoro

    Quest syste plugin

    Install the quest system above the Visu Stella main menu. Then, register the following contents in the plug-in parameter "Command Window List" of VisuStella main menu. Symbol: quest JS Text: return'Quest Log'; JS Show: return this.isEnabledQuestMenu(); JS Run Code: SceneManager._scene.quest();
  11. unagiootoro

    Quest syste plugin

    Update to version v1.2.0. -Supports automatic line breaks for quest information -Added a plugin parameter to set the presence or absence of line breaks in the quest title. -Fixed to automatically adjust the height of the window when receiving rewards according to the reward content. According to...
  12. unagiootoro

    Quest syste plugin

    "VisuMZ_1_ItemsEquipsCore.js" or "VisuMZ_1_SkillsStatesCore.js" seems to conflict with the quest plugin. This quest plugin specifications are not recommended when using these plugins.
  13. unagiootoro

    Quest syste plugin

    By using the plugin command "GetReward", you can get rewards with event commands. It may be possible with this feature. It depends on which plugin (BattleCore or MainMenuCore or etc) of VisuStella you are using. The code of VisuStella is obfuscated and it is highly possible that it cannot be...
  14. unagiootoro

    Quest syste plugin

    As soon as I write the title in the alphabet, the text is compressed. I will make it a future issue.
  15. unagiootoro

    RMMZ Skill tree plugin for MZ

    I see, if you have a large number of tree items, it is difficult to strengthen your stats with passive skills. I will consider whether it is possible to create a function that enhances the status more easily.

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So I need to come up with quite a few action sequences.
Was stressing about this plugin earlier, but pretty happy with how its looking now! Purple makes it pop more too!! :)
A friend requested me to do a pfp for his twitch channel, so far he approved one of my sketches, so going to digital now. The style he's looking for is quite different from my usual, hopefully I can get it right... :kaoback:
I am so hyped! A new post update and im anxious to see reactions..eeeeeeee

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