I am trying to activate this event, when my player goes near it.
I have set up variables:
variable1 = player x (on map)
variable2 = player y (on map)
variable3 = event x (on map)
variable4 = event y (on map)
I want to make a script for conditional branch which would...
My goal is to make an enemy which:
1. Starts attacking and approaching me, when I am at specified distance and is agressive until I move out of the distance. (Enemy's don't need HP)
2. Can only attack, when it's facing the player. (Need to be able to change attack speed and damage value)...
I think I have done this whole enemy thing one worst possible way. because I have attacking as separate event. I could not come up with a way how to have independent attacking from the main contents.
This first conditional branch should trigger my attack event, when I find a solution...
I just started exploring RPG Maker VX Ace and this has been a lot of fun.
I am trying to make an event, that is acting like an enemy. The problem I am struggling with, is that this so-called enemy attacks from every side, but I want it to attack only, when it is facing the player...
The video of a psycho chasing people on the streets with a sword before getting subdued is wild. Apparent screenshots of his Twitter feed before it went private reveal a dangerous delusional mindset. I heard there was a bow person too. The crazies are really coming out of the woodworks.