Hello there, I was wondering if anyone knew how to do this since I'm having trouble figuring this out. I'm using Yanfly's CTB system and like it says in the title I want to make a skill that cancels out an upcoming action and makes the target of said skill to a completely different action their...
hello, sorry for the late reply haven't been checking my emails lately and I've swapped with work. but anyway I did try the method you told me but nothing changed so would I need to put it in the skill note tag or with the other motions in the actor note tag?
Hello, I was hoping someone could help and explain a note tag command to me? The plugin's help file really doesn't explain this too well.
So I was wondering about the command to add custom motions to battlers using YED's Sideview Battlers. Since that alone was one of the reasons I got the...
@gothicvoid Hey thank you for the reply. I think we talked about all this before so it's good seeing you again. Anyway I figured it be like that and I am willing to pay for it if it comes down to that. I was actually looking for a programmer to help with this before I posted this here, LoL. so...
Hello,I've been trying to figure this out for a while now and haven't had any luck so I'm hoping someone here can help or point me in the right direction.:LZSsmile:
So as stated in the thread's title I'm trying to give my characters the ability to actively move around the battlefield during...
Hi, I was wondering if I could get some advice about this. I need a plugin that will update the home position of an actor during battles so that the actor can stay in the place they finished their action. I don't think it would be too bad to figure out but I'm not exactly sure where to start on...
Hi, I was wondering if anyone knew how to do this: You see I have a dynamic battle system of sorts, in which the actors and enemy move up to the target and attack and then stay in the place they finished their turn. like the battles in Gaia's melody. I've managed to get to the point where I have...
Hi, I was wondering how I can change skills in the middle of battle? Like if An actor uses one skill under a certain condition that skill would change into a completely different skill. For example: If you use a fire spell and then you have a wind weapon equipped the skill would then become a...
Hi, I'm looking for some advice on a game mechanic I was thinking of. So if you remember: in tales of the abyss, there were these circles (Field of Fonons) that appeared on the battlefield after you, a party member or enemy used an elemental spell or attack, and if you used a certain attack on...
On your last stream you were talking about dev's who remake or remaster the same game rather than moving on. Does this happen a lot? Me and Tony were thinking of covering a game that did this. We're baffled by the idea and wanted to investigate the game.
Posted a couple more DEMO videos based on my current experiments. A longer one for my turn-based movement experiments and a super short one for the very early experiments with turn order display and turn indicator. I will post links below for anyone interested in seeing the not very pretty experiments. Progresses!
Since cats love to walk across keyboards...what would an entire RPG where all the text was written by a cat walking across the keyboard look like? Prepare for the adventures of the hero aaaaaaaaasddfghyuyhju878uiop;'[p0ol,m
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