This is probably an easy question.
How can you make an armor which decreases the MP cost of all spells to 1?
If I do a trait with "Sp-Parameter - MP Cost Rate *1%" I'm getting close but I can't think of any other way.
I'm also using a lot of YEP plugins if there's a way to accomplish that by...
Oh, I forgot to mention that I'm not looking for a solultion for my future consumers to play with a gamepad. I just want to play through the game myself.
So a solution might even be something you wouldn't be doing when deploying and releasing your project, so it can be something unsafe.
I'm trying to use my old PS2 controller via USB to play my MV games.
Also I'm using xPadder to assign keys to my controller buttons (so the "X" button on my controller functions as "ENTER").
All of that works but it seems like MV is automatically picking up my controller and is assigning keys...
Sure, I will try that right now.
I guess there's a "(" missing just before the b.hp?
And what do you mean by "increased guard rate"?
The only thing my partymembers can do is to "defend".
What rate is there to increase?
Wow, I certainly wanna thank you for updating your post.
Now it works and it's even better than before, because it actually shows the damage dealt on my sideview battlers as well rather than just reducing everyones HP to 1 and showing 0 damage.
I do own some Yanfly plugins but this sounds a lot of work for you to figure out on how such a thing can be done and that's certainly not needed. I will just come up with another way, maybe force-removing the shield to get rid of the substitute-trait completly.
I thought this might be a bit more...
In the screenshot you can see a shield with the "Substitute" trait.
It works as intended.
But whenever an enemy hits the whole group with an AOE attack, the user actually protects the whole group from death instead of just a single group member.
Can you limit that protection to a single party...
Thanks to everyone for the suggestions!
I liked all your comments.
This is the only method that seems to work for me.
Maybe I was doing something wrong with the others.
Damage formulas are too complicated for me, sorry.
But: Problem solved, thanks everyone!
If someone finds this via Google...
In the picture you can see an enemy skill which is supposed to reduce all actors HP to 1.
My only problem is that if a group member uses "Defend" in his turn he will also reduce the "damage" that my skill does.
So instead of his HP getting reduced to 1 he has a few hundred left.
Is there a way...
I'M BACK BABEY!!!
College is hitting me a lil' softer than I expected, so I'm back on MV!
And to kick things off, here's a lil' test of a tileset edit I made today! (Took me, like, 5 hours, considering this was the first time I've EVER used GraphicsGale...)