Recent content by Unqou

  1. Unqou

    how to "build" binary files with cordova?

    Yeah... the idea is to have a project directory separated from the deploying of the project itself. I can't use your batch file (I am under linux) but I think I am understanding how it works. And I think your batch contains a tiny error: the mode is not "SIMPLE_OPTIMIZIATIONS" but "SIMPLE"...
  2. Unqou

    how to "build" binary files with cordova?

    Bumping my question (1)
  3. Unqou

    how to "build" binary files with cordova?

    I tested a simple game deployment (game scratch with anything) after setting cordova base install on Ubuntu -> Cordova installed with npm -> Android Studio installed in HOME (sdk installed by Studio in $HOME/Android/Sdk) -> gradle downloaded from gradle site what I "discovered" (not a surprise...
  4. Unqou

    DataManager loading a custom JSON file

    In general I use always IIFE in order to reduce risk of conflicts. I will consider to add a global variable like you suggested or think another solution, thank you for your help. Currently the json file is generated by a python script that parse Actors.json and collect two note tags for each...
  5. Unqou

    DataManager loading a custom JSON file

    I'm writing a plugin for a little game I am developing that will need to load an additional JSON file into a variable used by the plugin itself. (function () { function MyManager() { throw new Error("This is a static class"); } MyManager._mydata = null...
  6. Unqou

    How to customize Side-view Battle code?

    Like the question said: how to customize Side-view battle code? I tried to see the JS code (It is what I do in order to write my own plugins), but I can't understand which JS class / manager etc I should change and where is the side-view battle code. I'd like to try to change a bit the side-view...
  7. Unqou

    RMMV actor.note... undefined?

    Yeah I know Yanfly existence, even when it was free (and never downloaded it -.-). The reason I never used Yanfly is that it seems to me too huge (it is also hard to figure what should you need or not) and moreover it could lead me into compatibility problem if I had to add JS code without...
  8. Unqou

    RMMV actor.note... undefined?

    Thank for your links, very useful. And yeah! I usually read the engine .js files as models (although I don't know JS so well) trying to figure myself how to customize the game. Thank for pointing to Game_Action, but probably I have to manage damage formulas instead of aliasing Game_Action...
  9. Unqou

    RMMV actor.note... undefined?

    Yeah, sorry. I sometimes post in the wrong place since it is not so obvious for me when to place in MV or JS section. Thanks for moving @caethyril thank a lot. So my next question is about this code that is obliouvsly wrong: (function () { var _game_actor_base = Game_Actor.prototype.setup...
  10. Unqou

    RMMV actor.note... undefined?

    I am trying to define a custom (binded to char and not changable) parameter so I tried to store it into a notetag (in my case <sr X> where X is a number). The first issue I am encountering (as the title said) is that actor.note seems undefined, and this is strange. I tried to use a debug event...
  11. Unqou

    Extracting Texts OUTSIDE Script Editor

    Perhaps the "Scripts in Develpment" is better. Actually the ruby script(s) for extracting data Through Script Editor (mentioned in the post) are finished and working. Since I'm asking if it is possible to develop an "undependant" version of those scripts (a version wich will not require to be...
  12. Unqou

    Extracting Texts OUTSIDE Script Editor

    Hi. I'm (slowly) developing a commercial application that should allow creating a multi-language game with RpgMaker VX Ace AND/OR RpgMaker MV (the two rpg makers I own). The application did the job in two steps. On the first step, it extracts all game text (messages, etc) and collect them in a...
  13. Unqou

    2017 IGMC Goals and Progress Thread

    My project was dropped. So I will not submit any game. I had too much things to do that does not leave me enough time to even start the project. I am currently on a "organizing resource step" only, so the time left is too short to even try to develop a decent game. I am a bit disappointed...
  14. Unqou

    "Unexpected identifier" on EnemyBook.js official plugin

    I tried the plugin you linked, but I had exactly the same problem. I changed the event command to --> BeastBook open I changed the notetags accordingly --> (here the example for Bat enemy) But... again the unexpected identifier. It is a problem that I cannot figure how to solve myself, also...
  15. Unqou

    "Unexpected identifier" on EnemyBook.js official plugin

    Perhaps I am a bit stupid, and I missed something but: Every time I try to use this plugin the "Unexpected identifier error" happens. This is the complete error message, obtained pressing F8: What I did: I added an event (fixed event) wich contains only a script command with those...

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Anyone here is familiar with the US Law ? I'm working on a game idea at the moment and I have several questions on my mind :p
I just lost an hour plus of time to trying to modify the _battlefield sprite... when in reality MZ calls it _battleField ;_;

Even when debugging for the "undefined value", it looked exactly the same to my 20/60 eyesight.

I really prefer this_naming_convention rather than thisNamingConvention !!
hmm... I just solved one of the more annoying sideview battler problems in MV.. Passive States and Visual States can make it so when your character is in crisis HP, they don't go back to normal walk/wait when it's their turn. they stay in the crisis motion... neat.
Apparently all of LGBT reddit hates me. I posted a simple question and only got hate mail. What's the deal? The doompost was literally 6 months ago and I've changed my views since then and apologized.
MOD NOTE: See second response before replying to this. - Wavelength
Amazing. Simply amazing...

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