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Urashima09's latest activity
Urashima09
reacted to
Masked 's post
in the thread
I need that when event A passes close to event B, event B behaves differently
with
Like
.
Hey \o Sorry, I completely forgot about that inconvenience xd Actually from the screenshots it seems like you've modified the code...
Jan 6, 2021
Urashima09
reacted to
Masked 's post
in the thread
I need that when event A passes close to event B, event B behaves differently
with
Like
.
Here's an idea: const first = $gameMap.FirstSpawnedEventID(); // If there's no spawned events, don't do anything. if (first == 0) {...
Jan 6, 2021
Urashima09
replied to the thread
I need that when event A passes close to event B, event B behaves differently
.
Hey @Masked Então.. não aconteceu nada xD Did not work I simply copied this to a stationary event in a parallel process, and used the...
Jan 5, 2021
Urashima09
posted the thread
I need that when event A passes close to event B, event B behaves differently
in
RPG Maker MV
.
Greetings I need that when event A passes close to event B, event B behaves differently. Specifically, event B is fixed, and A is an...
Jan 4, 2021
Urashima09
reacted to
ptietz's post
in the thread
PT_EventMiniLabel_Ext
with
Like
.
Hi everyone! I'm fairly new to RPGMV and this forum. So please, forgive me if I'm doing anything out of the ordinary, here. The reason...
Dec 30, 2020
Urashima09
reacted to
xDRAGOONx's post
in the thread
RMMV
Yanfly Enemy Level Issue - Fluctuation parameters not working
with
Like
.
I just checked in my project and the both positive and negative fluctuations seems to be working properly. Mine are both set to 2, maybe...
Oct 30, 2020
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