Uzuki
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  • You know, after all these years of using RM I've never played To The Moon. With being busy with life and then after my mom died I was too emotionally fragile to play something that heavy. Has anyone played the Switch version? Is there any big differences between that and the RM version?
    Making a game with permadeath characters was the worst mistake I could have made with this project. So many variables and conditional branches :kaodes:
    dragon1up
    dragon1up
    I can see how that would be a huge pain, could you run a common event in terms of deaths for characters and go from there. I imagine you've already done something like that, if not do that ahah. And make it run for said characters when they die.

    Unless you want it to feel personal then you'd have to add a lot more lines in terms of what happens * character dies.
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    Uzuki
    Uzuki
    Yeah I've got a common event to check who's in the current party so I don't constantly have to check who's alive and who's dead. It's more just having to write scenarios, check how many people are in the current party, who's in the party, and what member position they're in. Plus I can't get as creative with the writing as I want because then I'm writing dozens of scenarios and it's such a pain.
    *Opens Editor* So we meet again my old enemy... THE MAP!!
    Uzuki
    Uzuki
    Yeah, Level Design is probably my biggest weakness when it comes to game design. I've gotten way better since I started, but it takes so much time and energy for me to do. I'm very self-conscious when I make rooms and such and make sure they're not too cluttered or too spacious and make easy to read for new players.
    Kes
    Kes
    @Sauteed_Onion Don't assume that parallax is the only way to get that interest and polish. People manage to do amazing things just with the editor.
    What I have noticed is that, in general, if people cannot make an interesting map in the editor, they are unlikely to make an interesting map using parallax. Level design is more than just being pretty pretty, and unfortunately that's where a lot of parallax maps stop.
    Sauteed_Onion
    Sauteed_Onion
    Thanks for the info. At some point though, I just need to realize, it's me first game, and it just won't be perfect. Learn the most I can and learn from the critiquing.
    Bi-yearly reminder that Megaman Legends is more interesting in world, story, and characters then the original games that it came from.
    Uzuki
    Uzuki
    @dulsi I will not adhere to such slander and blasphemy! (Yeah 11 is really good and I'm glad that it fixed a lot of the issues I have with the other games)

    @Amysaurus It's amazing how different it is from its main source. I have friends whose first introduction to MM was legends and they were sad on how different they were.

    @Sharm How will he get off the moon!?!?!?!?
    Sharm
    Sharm
    LOL, that's a good example of one, yes.
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    Golden Unicorn Gaming
    Golden Unicorn Gaming
    Megaman 1 best Megaman ever. :)
    I'm a little sad that I didn't get a spot in the IGMC, but I am glad that someone on the panel saw potential in my little Dumpster Baby
    Uzuki
    Uzuki
    I'm going to keep working on it so and I'm gonna need some help to do it! Keep an eye out next week for more info!
    Kyuukon
    Kyuukon
    Making it to the top 10, I'd consider that a win already! Gj
    Checking dialogue scenes to see if the dog is in is getting really annoying. I might just throw my hands up and make him a magic talking dog
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    samkfj
    samkfj
    Magical thug dawg. If you do change his voice that is.
    samkfj
    samkfj
    But--only if you add a quest and call it "A man and his dawg."

    :D
    Kupotepo
    Kupotepo
    @Uzuki, in name of fantasy, everything is possible if you want to make it happens.
    Oh, hey there Depression, didn't see ya' there. Take a seat next to Anxiety. Low-Self esteem is making burritos tonight!
    Marketing tip for releasing your game: NEVER mention another game when describing your game. You'll be creating an bias you can't live up to
    Uzuki
    Uzuki
    @MushroomCake28 Honestly that and what @JtheDuelist said are probably the only good time to mention other games when you're trying to pitch them. I think we can all think of a number of indie games that try to compare themselves to Final Fantasy or Dark Souls in the descriptions and just completely falling on their faces.
    TWings
    TWings
    No serious game does that (well except for sequels and "by the creators of xxx"). I get how people want to hint at what inspired them, but it will never be enough for the fanbase of those games while eventually pushing away people who didn't like them. So it's pretty much a loose-loose situation.
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    Matseb2611
    Matseb2611
    So you're saying I can't name-dump Final Fantasy and other popular games into my description in a desperate hope to lasso in random suckers expecting something to give them a shot of nostalgia from my clearly inferior product? What sorcery is this? :D :D :D

    PS: I totally agree, haha. It's really bad marketing.
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    Holy crap, the project that I forgot and then was embarrassed of a bug by actually made it into the IGMC judge's top 10!
    I finally caved and bought monster hunter world. I swear if they announce a XX extra version a week from now, I'm gonna be mad
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    Kupotepo
    Kupotepo
    @Uzuki, I didn't know that you are made a game about paranormal investigation. Is monster hunter world game fun? I see the thriller it is full of dragons that look like a dinosaur.
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    FleshToDust
    FleshToDust
    Not as mad as you'd be if you bought fallout 76.
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    Uzuki
    Uzuki
    @Kupotepo It's pretty fun! It takes awhile to get to the bigger monsters but when it does it's amazing!
    So my favorite LPers just broke up today. Great way to end a weekend. I'm totally not super sad about it.
    Sharm
    Sharm
    It's hard, in situations like that you kind of feel like you're a part of their real lives, so it's like learning your best friends just broke up. It's okay to mourn that.
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    Uzuki
    Uzuki
    Yeah they've been going for like 9 years and I was there from the almost beginning. There was a lot that happened in that time and it's sad to see an era end.
    Obsidian: Fine! We'll make our own Fallout game! With Blackjack! And Space Hookers!
    Marsigne
    Marsigne
    Hmm, love-hate relationship?
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    Uzuki
    Uzuki
    More like "Those buttmonkeys too our IP and our money so we'll make an better version of that IP". It especially looks bad after what has been going on with Fallout76
    Marsigne
    Marsigne
    RIP, then they'll get a downfall and learn from it. Just watch. :p
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    Somebody take this birthday for me. Being 27 sucks.
    Great. Fantastic. MV just decided to uninstall itself before I could deploy my game. This is just wonderful and isn't adding stress.
    Uzuki
    Uzuki
    @Kupotepo Luckily the project was fine. I do keep dropbox and MEGA copies on up to day on a three day basis.
    OmnislashXX
    OmnislashXX
    Nice to know. Sometimes, the program has a mind of It's own.
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    Kupotepo
    Kupotepo
    That is remind me. I have clean my computer's junk files or them on hard drive for preservation.
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    Woof, life decided to throw a curve ball my way, but I'm not down yet! Gonna finish up tweaking the backend of IGMC game and it'll be done!
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Trauma, drama, llamas--sadly the only one of those things I'm not experiencing RN is the camelids.
Do you ever just write or say nonsense? String together words to make a sentence that sounds pretty but is meaningless?
Writing down my ideas for my next game during break times at work XD I need to finish my current one very soon.

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