Uzuki
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  • Just opened MV for the first time in weeks and Jesus is the text so freaking small compared to MZ on my TV. Like holy crap I can barely see anything.
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    Kupotepo
    Kupotepo
    @Uzuki, nice to see you, again. Wow, you are so creative that you hook your pc to TV screen. For the tech question, do you make by projecting the scene or wire directly?
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    MerlinCross
    MerlinCross
    I haven't really noticed the text being small in MV but maybe I'm used to it. Or it doens't transfer to a bigger resolution well.
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    Uzuki
    Uzuki
    @Kupotepo Hello! I just used a HDMI cable to hook it up to the TV.

    @MerlinCross I don't know what resolution that everyone else is using but if it's 1080p 16;9 aspect ratio then be warned that MV does NOT scale up to that.
    Engine wise, MZ is a vast improvement on MV and I can already feel we'll be seeing some great games come out of this. Just having the resolution be bigger on my 1080p TV means no more squinting trying to work in the database.
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    bgillisp
    bgillisp
    I will say it feels more stable for me on my PC just in my dabbling in my test project today.
    Uzuki
    Uzuki
    Yeah it does feel like things are a lot quicker to load and no stuttering or hang ups at all.
    For anyone that has bought the Degica Dream Pack MV ー Modern pack was there a flamethrower type animation in the pack? I've been desperate to find one for my current game and haven't had any luck.
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    The Stranger
    The Stranger
    There's a fireball (non-magic looking one) animation sheet in there. can't see a flamethrower, though.
    Uzuki
    Uzuki
    Dang. Even just shooting fire from a frontview perspective would work. The Breath animation from MZ would be perfect if I could somehow get it into a animation sheet for MV.
    I've been decompressing from my main game by making another game in RM Fes and I've gotta say it's actually been fun and has gotten the creative juices flowing having to work around the limitations on the.
    Got my new computer in and it's so weird seeing my game actually run at 60FPS after being used to jank for the last year and a half. I might actually have to go through and fix up all of the Wait commands now T.T
    Riazey
    Riazey
    When 1 wait actually equals 1s, gamechanging. :kaopride: Congratulations on the new pc!
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    Does anyone know what updates the Yanfly plugins are getting? I know it's not new features or anything like that, but if it's more optimization then I'll gladly pay to get the latest ones.
    Shaz
    Shaz
    I believe the funding Yanfly left was to update all plugins when new versions of MV are released, so they will always work with the latest version of the engine. And maybe bug fixes. Not sure if optimization is in the list. @Archeia?
    zerobeat032
    zerobeat032
    wait? an actual overall update is happening? I just saw on the site that 2 plugins had been updated.
    Uzuki
    Uzuki
    I've been getting feed alerts on Itch.io for awhile about the packs being updated for months, but there aren't any patch notes to say what is being updated.
    Make sure to always tag your threads, gang. I had to google for a issue I was having with a skill and the first three results were me asking the same question in three different threads :kaosigh:
    You know, after all these years of using RM I've never played To The Moon. With being busy with life and then after my mom died I was too emotionally fragile to play something that heavy. Has anyone played the Switch version? Is there any big differences between that and the RM version?
    Making a game with permadeath characters was the worst mistake I could have made with this project. So many variables and conditional branches :kaodes:
    dragon1up
    dragon1up
    I can see how that would be a huge pain, could you run a common event in terms of deaths for characters and go from there. I imagine you've already done something like that, if not do that ahah. And make it run for said characters when they die.

    Unless you want it to feel personal then you'd have to add a lot more lines in terms of what happens * character dies.
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    Uzuki
    Uzuki
    Yeah I've got a common event to check who's in the current party so I don't constantly have to check who's alive and who's dead. It's more just having to write scenarios, check how many people are in the current party, who's in the party, and what member position they're in. Plus I can't get as creative with the writing as I want because then I'm writing dozens of scenarios and it's such a pain.
    *Opens Editor* So we meet again my old enemy... THE MAP!!
    Uzuki
    Uzuki
    Yeah, Level Design is probably my biggest weakness when it comes to game design. I've gotten way better since I started, but it takes so much time and energy for me to do. I'm very self-conscious when I make rooms and such and make sure they're not too cluttered or too spacious and make easy to read for new players.
    Kes
    Kes
    @Sauteed_Onion Don't assume that parallax is the only way to get that interest and polish. People manage to do amazing things just with the editor.
    What I have noticed is that, in general, if people cannot make an interesting map in the editor, they are unlikely to make an interesting map using parallax. Level design is more than just being pretty pretty, and unfortunately that's where a lot of parallax maps stop.
    Sauteed_Onion
    Sauteed_Onion
    Thanks for the info. At some point though, I just need to realize, it's me first game, and it just won't be perfect. Learn the most I can and learn from the critiquing.
    Bi-yearly reminder that Megaman Legends is more interesting in world, story, and characters then the original games that it came from.
    Uzuki
    Uzuki
    @dulsi I will not adhere to such slander and blasphemy! (Yeah 11 is really good and I'm glad that it fixed a lot of the issues I have with the other games)

    @Amysaurus It's amazing how different it is from its main source. I have friends whose first introduction to MM was legends and they were sad on how different they were.

    @Sharm How will he get off the moon!?!?!?!?
    Sharm
    Sharm
    LOL, that's a good example of one, yes.
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    Golden Unicorn Gaming
    Golden Unicorn Gaming
    Megaman 1 best Megaman ever. :)
    I'm a little sad that I didn't get a spot in the IGMC, but I am glad that someone on the panel saw potential in my little Dumpster Baby
    Uzuki
    Uzuki
    I'm going to keep working on it so and I'm gonna need some help to do it! Keep an eye out next week for more info!
    Kyuukon
    Kyuukon
    Making it to the top 10, I'd consider that a win already! Gj
    Checking dialogue scenes to see if the dog is in is getting really annoying. I might just throw my hands up and make him a magic talking dog
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    samkfj
    samkfj
    Magical thug dawg. If you do change his voice that is.
    samkfj
    samkfj
    But--only if you add a quest and call it "A man and his dawg."

    :D
    Kupotepo
    Kupotepo
    @Uzuki, in name of fantasy, everything is possible if you want to make it happens.
    Oh, hey there Depression, didn't see ya' there. Take a seat next to Anxiety. Low-Self esteem is making burritos tonight!
    Marketing tip for releasing your game: NEVER mention another game when describing your game. You'll be creating an bias you can't live up to
    Uzuki
    Uzuki
    @MushroomCake28 Honestly that and what @JtheDuelist said are probably the only good time to mention other games when you're trying to pitch them. I think we can all think of a number of indie games that try to compare themselves to Final Fantasy or Dark Souls in the descriptions and just completely falling on their faces.
    TWings
    TWings
    No serious game does that (well except for sequels and "by the creators of xxx"). I get how people want to hint at what inspired them, but it will never be enough for the fanbase of those games while eventually pushing away people who didn't like them. So it's pretty much a loose-loose situation.
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    Matseb2611
    Matseb2611
    So you're saying I can't name-dump Final Fantasy and other popular games into my description in a desperate hope to lasso in random suckers expecting something to give them a shot of nostalgia from my clearly inferior product? What sorcery is this? :D :D :D

    PS: I totally agree, haha. It's really bad marketing.
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230 paths... roughly 250 light sources on the screen... One serious lag fiesta... But I finally got it all the screen at once. I guess I could have also just made an event to spawn each one in exactly the location I needed, but that's sooo much less fun. :LZSwink:
A wee radio thing I made months and months and months ago. 2020 has felt like such a long year. Maybe made this before 2020.IDK anymore.

Made this one much more recently.
Stream will be live shortly with a surprise session of the Interactive Text Adventure! Feel free to drop by!

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