V_Aero
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  • ummmm, hi

    I wrote a reply to u in my thread, but says that it's invisible somehow, so I'll write it here, (hope it won't bother you)


    It's been a while since I last touched rpg maker, so I'm not sure if I undestood you exactly, but by switches, does it mean that I can put the trigger for example after the death of a certain boss, or bosses at a certain part of the map?

    Maybe making possible also alternate endings?
    I love this community. Everyone is always nice and helpful! Nobody mocks or makes fun of other people when they have a different opinion or made mistakes.
    I'm now working on procedural generated World Maps for my own project.
    Is there anyone who's interested in having this Plugin for his own game?
    ImaginaryVillain
    ImaginaryVillain
    ....has some coding streams where he's employing Javascript workers to get around it. Been doing a bit of research into that. Personally I went with Terraria's only render part of the world strat. Still an almost constant fight with Javascript though. Probably not the best language in the world to do random generation. But apparently we're gluttons for punishment. :guffaw:
    V_Aero
    V_Aero
    I'm not a JS fan as well, but as long as I can do basic Math it's good enough.
    Willibab
    Willibab
    I would be VERY interested in this if i hadnt already made a fleshed out world map that im satisfied with. I make games mostly for myself tbh (using assets i cant share, alltho trying to learn how to do it myself atm) so the more random the more i can enjoy it xD
    I want to see the Features of the new RPG Maker.. NOW!!
    Can't wait for it!
    Kuro DCupu
    Kuro DCupu
    I feel like there's gonna be lotta disappointment. Tho nothing could surprise me anymore.
    The Stranger
    The Stranger
    Yeah, I don't imagine much will change. Something new will be included, and things will be removed that'll annoy people.
    Willibab
    Willibab
    I cant wait for it to come out...so i can wait a year or two for the plugins i need :D
    Reading bad reviews is actually what a Game Designer needs to improve his game, but it still hurts :(
    Kupotepo
    Kupotepo
    @V_Aero, sorry to hear you feel hurt and I understand how much sharp a critical comment can be. Think about it you are human. You do the best you can and you have the right to be tired too. Be proud of yourself at least you are accomplishing something.:wink:
    Kupotepo
    Kupotepo
    However, the side of the review, people do not know you in real life and suggest improvements if you are tired or it is difficult. You do not have to feel pressure to do that. Plus, people have different tastes if they do not like it, they do not like it. It is a feeling except if people report a bug. Then, it is a technical problem that if it's not fixed, the game becomes unplayable at worst.
    • Like
    Reactions: Nenen
    Kupotepo
    Kupotepo
    Try do not to take it personally, I know it hard. Go outside or something to distract negative feelings.:kaojoy:
    I'm afraid I can't make it to complete my game until end of April. Chances are high I must leave out content to make something playable :(
    ImaginaryVillain
    ImaginaryVillain
    Listen.. sleep it's just a suggestion. Nobody actually needs it. :LZSwink:
    ozubon
    ozubon
    I mistook the deadline as being end of may so now I'm putting my idea on ice for another time :headshake:
    Johnny_Ray
    Johnny_Ray
    game jams can be motivating in the sense that they can make you create a game,but for some people(me for example) it can be overwhelming in the sense that you think you can add everything you want,think that everything is going to work fine,make the game have a reasonable length and just end up scrapping lots and lots of ideas,ending up with a short game.but hey,at least you tried and maybe even finished it.
    Accidently wrote "Beat Mastery" instead of "Beast Mastery", but my imagination of such a class just kills me :D
    Easter holidays & Corona Virus & my fiancee has to work & my Copy of FF7 Remake hasnt been arrived..

    Finally enough time to work on my RMMV projects! :)
    So this question doesnt deserve its own thread, but why the hell does the B-Layer gets erased when I draw on the Ground-Layer while the RMXP had 3 individual layers?
    They just drive through our village with sirens and megaphones and order everyone to stay at home
    RMMV is about 5 years old. Do you think there's coming a major update at anytime?
    TheoAllen
    Shaz
    Shaz
    no too
    VideoWizard
    VideoWizard
    No. I get the feeling that RPG Maker MV is this community's Windows 10. That is, they've reached its final form. Updates from here will be incremental at best, mainly in new side programs and plugins to go with it.
    • Like
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    I just joined the club of nerds making their own Excel-Sheets to calculate HP / MP / EXP.. parameter curves
    TheoAllen
    TheoAllen
    Question: do you plan to load the sheet in-game or not? (i.e, exclusively for calculating)
    V_Aero
    V_Aero
    @TheoAllen maybe a little Python script which transfers my Excel into the RMMV JSON format so I don't have to copy manually. But nothing special like reading during Runtime.
    RachelTheSeeker
    RachelTheSeeker
    That's a whole new level of nerd! Closest thing I've done is using spreadsheets for tiered equips (and AD&D monster stats, but those don't count).
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