Version 2.1.1 available.
-Tooltip added to the minimap;
-Added animated projectiles;
-Bug in HUD opacity when changing fixed map;
-Bug when executing the Show Message and Show Picks event commands in the fixed common events.
If possible, it would be interesting to be able to draw text and images directly in the scene update, without having to create a Sprite, the way that DirectX 9 normally works, for those who want better FPS performance. There would be 2 extra functions: one for text and one for images.
1) A small "mistake" that I am reporting if someone has not yet spoken or noticed. The texts are not exactly in the center, they are always a little more to the left:
The code I'm using to draw the text is:
self.bitmap.draw_text(self.bitmap.rect, 'Inventário (I)', 1)
2) Is there a way to...
You can create a menu that activates the full screen, as I did in my project:
There are some unnecessary things in the original Game.exe, one of which is the shortcut Alt + Enter, F12, text compression etc.
The RGD must be better than the original Game.exe and not repeat the same "errors" as...
1) Do you have any plans to release the source code?
2) Is there a way to not pause the executable when I click the minimize button? Because, even with background_exec enabled, the executable pauses when minimized.
Thanks for your work, he is amazing. I use your work since the first version in my VXA-OS project.
background_exec is what I had suggested once so that the client would not pause when minimized, what would be very useful in online games?