I'm in search for good sprite art to draw inspiration from.
Currently, the best Art for me is from Terranigma, but i would be delighted to see some other offers.
I add this link to have a reference for any users, since uploading spritesheets seem to be forbidden...
When i first played Time&Eternity, i was delighted. An over the shoulder JRPG? With an semi-original battle system, and beautiful drawn characters?! Then when i saw the Metacritic score of Time&Eternity, i was shocked. Lower then Unlimited Saga, one of the worst JRPGs of all time? The heck!
@PandaMaru @Andar I have this situation in my head:
- I make a graphic (for example).
- someone else steals that graphic, uses it in their game
- when my game comes out, they say that i stole their assets
Is that paranoid? Probably. I want to be sure, though.
@Andar There is nothing else i need...
After unsuccessfully trying to inform myself about my problem, i wanted to try on these forums. Sorry if these questions were asked already, i couldn't find anything.
First, is there a way to test my game - by another party - to prove that my game doesn't infringe any...
@KayZamanSadly, i can't compare it to your programm since i don't own it. Everything is so expensive...
@HexMozart88 Is this some kind of translation mixup? When i wrote "Literature" i mean "books to learn about making videogame music".
It is important to make good video game music, but my expertise is... subpar.
That's why want to ask about recommended video game music literature / videos / similar (to make music).
EDIT: Literature means "Books about making video gamemusic".
I use fruity loops...
Great, such a thread already exists. I'm a worrywat and need some insight on the subject.
If i make anything, may it be a graphic or music, and it turns out that someone else made something that has varying degrees of similarity to my own work and accuses me of plagiarism, what do i do? I...
@Alexander Amnell Balancing the game more then once is a daunting task - which is why i opt to not change the base change upon difficulty change, but instead giving my enemies a new attack / defense - it is simpler, while increasing the strategic implications much more.
You see, my goal is to...