I'm so hyped for MZ that the next 20 or so hours are going to feel so slow but when I eventually get the software I'll be dumbfounded as to what to do with it because I wanna do everything and then I'll end up doing nothing lol
Man, am I proud of myself at the moment, managed to create some nice 2k3 REFMAP edits for my VX Ace project. Mostly emotion characterset movements and weapon sheathing and flips! *Ego +50*
Blegh, I may just ditch the whole 2k3 resource conversion thing for Ace. These tileset compatibilities and autotiles are grinding my jaws. This is just one tileset too... Seeing all these pretty parallax tilesets for ace seem to be a better choice!
oddly enough, at this point... 3 major things have kept me from porting my project to MZ... animations, and that's mainly because they don't match the artstyle of my game. and two... I NEED a YED Sideview Battler like plugin and I have yet to see one. 3rd, I don't have the money for all the stuff I need plugin wise. and I already have it on MV... lol
Generally speaking, would there be interest in some form of tutorial regarding general project management? I see there are a lot of indie/self-taught devs around here, and looking back i feel like there was a lack of resources on how to properly manage a project that might take several years to finish
I've been working on some ABS team A.I. for 'A New Suburbia', and thought I'd share.
I'm generally quite please although the AI is a little grenade heavy right now - Sneaking and stalking next! Please excuse the terrible map... it was just for ease of viewing!
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